hazardnumberseven wrote: » I like the idea of super rare unique items that have a fun and interesting function. I would add a decay timer to them though, so if someone gets one they can't just stash it away forever and never use it, leading to either a stockpile .. or no new items spawning. That would suck, and that character that has it might not even log back on, ever. If not, eventually years down the track, there will be quite a few unique items floating around .. unless the other method is used preventing new ones from spawning, meaning there will never be any unique items. Decay timer would prevent that.
hazardnumberseven wrote: » Fair enough. Because of my previous line of work I am used to thinking VERY long term, so I was more worried about .. .. let's say, 10-15 years from now .. someone that has been playing since near launch (or has inherited such a player's wealth) could theoretically amass quite a few legendaries and they wouldn't be alone. Combined with all the other players and guilds that might have stockpiled stuff they could eventually become not-so-rare at all. Bit of an economical concern if anything, but I might also be a ridiculous person.
hazardnumberseven wrote: » Oh. Maybe if legendaries were lootable in the same way crafting materials were, but only from sieges/destroyed property, would be a nice addition. This would mitigate any possible (though extremely unlikely) stockpiling issues. Having them lootable from corpses might be too much though, because then people would just be too scared to ever use them.
Cold 0ne FTB wrote: » I suspect legendaries will act like Volendrung in ESO. Once people know you have it they will start swarming you with the hopes of getting it for themselves. I wouldn't be surprised if it created a bright aura or if their was some other identifying feature on a player that was wielding it too.
phdmonster wrote: » Cold 0ne FTB wrote: » I suspect legendaries will act like Volendrung in ESO. Once people know you have it they will start swarming you with the hopes of getting it for themselves. I wouldn't be surprised if it created a bright aura or if their was some other identifying feature on a player that was wielding it too. That's not really how things work though. Unless a player has a unique item equipped and somehow gets corrupted while wearing it, there is literally no way to take it from them. You do not drop completed items upon death - only materials and processed items (smelted bars etc), no completed items (swords etc). Your completed items stashed in your freehold or bank also cannot be looted - only materials and processed items. Literally no way to lose the item unless you use it up and it gets destroyed or you are corrupted and drop it.
Cold 0ne FTB wrote: » phdmonster wrote: » Cold 0ne FTB wrote: » I suspect legendaries will act like Volendrung in ESO. Once people know you have it they will start swarming you with the hopes of getting it for themselves. I wouldn't be surprised if it created a bright aura or if their was some other identifying feature on a player that was wielding it too. That's not really how things work though. Unless a player has a unique item equipped and somehow gets corrupted while wearing it, there is literally no way to take it from them. You do not drop completed items upon death - only materials and processed items (smelted bars etc), no completed items (swords etc). Your completed items stashed in your freehold or bank also cannot be looted - only materials and processed items. Literally no way to lose the item unless you use it up and it gets destroyed or you are corrupted and drop it. Personally I like it when they make that kind of item uniquely dropable. It makes the weapon have a greater risk vs reward. In ESO if you are in a group that knows what it is doing, has a very meta setup and is somewhat tactical you can take control of the entire server with Volendrung. But if you are dumb or make a mistake it can just as easily be used against you. It makes for a really interesting game because you get competitive groups that will come in and try to steal the weapon. It also opens the door for people without guilds as they can "help" the group with the weapon and then swoop in and pick it up if the person using it dies. It also makes these weapons more accessible and more fluid within the dynamics of the game. It prevents people from hoarding them as if they do, then some other guild will siege the city that houses the weapon and force the guild that owns it to fight to keep it.