Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
My hopes and wishes for Dünir dwarves
Brocknar
Member, Alpha Two
Hello,
I am a huge fan of Dwarf culture. The idea of being a bearded, beer-drinking little guy who lives deep in the mountain to mine for treasures truly fascinates me. When I heard that Dünir will be exactly about that, I got super hyped. However, looking at the existing Pre-Alpha 4K gameplay I couldn't get any insights on how Dwarf cities will look like and what their "style" will be.
Hope & Wishes #1 Mining animations
I want mining for minerals to feel authentic and immersive. Yes, it is okay for a single mining process to take multiple seconds. Let the character swing their pickaxe. Let us feel the impact of the steel entering the rock. When mining feels good from an animation/sound design point of view, people won't stop doing it.
Hopes & Wishes #2 Dünir cities
What I hope the most is that we're able to build cities "into the mountain" - e.g. if a node spawns next to a mountain/inside a mountain, that the city looks a bit like this (Ozammar, Dragon Age):
Hopes & Wishes #3 Customizable armor/weapons
I am aware that crafting will have already lots of customization options. What I am hoping for is that anyone who does a crafting profession can put initials into the weapon so someone closely inspecting the weapon sees who crafted it.
Other than that, I just hope that playing dwarves in Ashes feels a bit like this:
https://youtube.com/watch?v=ytWz0qVvBZ0
What do you think?
I am a huge fan of Dwarf culture. The idea of being a bearded, beer-drinking little guy who lives deep in the mountain to mine for treasures truly fascinates me. When I heard that Dünir will be exactly about that, I got super hyped. However, looking at the existing Pre-Alpha 4K gameplay I couldn't get any insights on how Dwarf cities will look like and what their "style" will be.
Hope & Wishes #1 Mining animations
I want mining for minerals to feel authentic and immersive. Yes, it is okay for a single mining process to take multiple seconds. Let the character swing their pickaxe. Let us feel the impact of the steel entering the rock. When mining feels good from an animation/sound design point of view, people won't stop doing it.
Hopes & Wishes #2 Dünir cities
What I hope the most is that we're able to build cities "into the mountain" - e.g. if a node spawns next to a mountain/inside a mountain, that the city looks a bit like this (Ozammar, Dragon Age):
Hopes & Wishes #3 Customizable armor/weapons
I am aware that crafting will have already lots of customization options. What I am hoping for is that anyone who does a crafting profession can put initials into the weapon so someone closely inspecting the weapon sees who crafted it.
Other than that, I just hope that playing dwarves in Ashes feels a bit like this:
https://youtube.com/watch?v=ytWz0qVvBZ0
What do you think?
3
Comments
In terms of cities, there was talk about nodes in the underrealm existing, but we have since been told that his will not be a thing. I can see this kind of thing being something they add to the game post launch though.
I too would love to join a node that has a city carved inside the mountain, akin to Erebor, or just below it, like Khazad-Dum.
A proud kingdom with beautiful pillars, vast halls, and treasures/ mithril to behold!
U.S. East