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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
AA feature's that might be similar to what's coming to Ashes (combat)
Copperfield
Member, Alpha Two
Al tho i enjoyed AA a lot.. the game died due to bad management. like P2W stuff and so forth.
I also know that Steven is a fan of AA and its features.
The primary and secondary class system in ashes also looks a lot like the builds that are possible in AA.
I wanna talk about the synergy between classes thought skills/spells in AA.
there many skills and spells that gives meaning to the function of the skills when combine with each other.
Most people will know this i guess.
So the question is if the system that ashes is building would have the similar synergy spells and abilities between different classes?
I also know that Steven is a fan of AA and its features.
The primary and secondary class system in ashes also looks a lot like the builds that are possible in AA.
I wanna talk about the synergy between classes thought skills/spells in AA.
there many skills and spells that gives meaning to the function of the skills when combine with each other.
Most people will know this i guess.
So the question is if the system that ashes is building would have the similar synergy spells and abilities between different classes?
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Comments
Then later you choose a second class (which isn't permanent, like #1 is) and this influences your abilities. So if you pick Mage + Mage, you are extra magey. If you pick Mage + Fighter, you are a mage but ... fightery.
The opposite is also true, where you can pick Fighter as your main, and mage as your second .. likely to create a type of fighter that attacks with magic infused strikes and stuff.
https://ashes101.com/classes
example: will mage spells sync with tank spells?
thanks
Here is an example, your group is being chased by another group, for whatever reason(not important right now), your mage vanishes the tank into another dimension, timing it that way that the tank will pop when the enemies will be close by or directly on him. The tank that just poped up on them can then combo Righteous Fury for a convenient aoe pull into a Bulwark(wall) to prevent movement from the enemies. This can be chain combod with some aoe's to turn a disadvantage(being chased) into a winning position.
Another example could be overagroing mobs, just vanish the tank to drop some of them, or hiding someone from a guaranteed death scenario for a few seconds. Drop the target while being focused to save your self - imagine you got Impaled by an enemy tank, you are certainly dead unless you will vanish your self for a few seconds, letting your group close the gap and help you out.
There is a lot of uses for such a skill, and it opens up to a lot of strategy, i am personally in love with such skills.
fighter charge is one of them for example.. the visual effect gives you info that the fighter is going to attack..
Hopefully steven has the same idea's about visual effects and their info given to the player.