Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Dungeon scaling (Simular to wow mythic+
hakuru
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Hello there
so i was wondering what you guys think of an Mythic + type of dungeon style in aoc like in wow.
(For the ppl that dont know it. Basicly in wow you complete a dungeon in a certain time limit and you upgrade a key that lets you do another dungeon on a higher lvl. (more health monster, more damge inc. WoW has also certain affixes like that monsters leav pools of blood behind that deal damage if you stand in them)
For me this is very fun content and i like the chalange and to play a dungeon on such different levels.
I think it would ensure also that dungeon content is not done after a certain patch or is not enjoyable anymore.
What do you guys think about it? Is there maybe another suggestion how to keep this stuff relevant?
Best wishes
Hakuru
(sorry for typing errors)^^^^^
so i was wondering what you guys think of an Mythic + type of dungeon style in aoc like in wow.
(For the ppl that dont know it. Basicly in wow you complete a dungeon in a certain time limit and you upgrade a key that lets you do another dungeon on a higher lvl. (more health monster, more damge inc. WoW has also certain affixes like that monsters leav pools of blood behind that deal damage if you stand in them)
For me this is very fun content and i like the chalange and to play a dungeon on such different levels.
I think it would ensure also that dungeon content is not done after a certain patch or is not enjoyable anymore.
What do you guys think about it? Is there maybe another suggestion how to keep this stuff relevant?
Best wishes
Hakuru
(sorry for typing errors)^^^^^
0
Comments
Gonna have to wait until they release more specifics I think
I agree so much.
I absolutely despise mythic+. It's a mechanic lifted straight from games like Diablo and PoE, which are great games but they are not MMORPGs and this is.
Mythic+ dungeons have no place in AoC and thankfully, I am pretty confident they will not exist here.
Most content isn't instanced so there's not even a way to implement that system.
It's inherently an anti-MMO system because it encourages 'go go go!' mentality, which tends to get you blacklisted/kicked from mmo communities.
As for your concerns of dungeons being 'done' after a certain patch, not fun anymore or not relevant ... This isn't anything like World of Warcraft. Those scam gimmicks won't/shouldn't be happening here.
It is a PvX game with open-world PvP. The dungeon will stay relevant because it offers materials you need to repair your armor and craft. It will stay challenging because the game developers are competent and experienced, unlike WoW where all their developers have very little experience due to them constantly cycling through them. The power-creep will not be as hideously and ridiculously out of control as it is in WoW.
No two worlds will even have the exact same dungeons, it all depends on how the nodes develop and what events occur in the world, and dungeons may come and go depending on what's going on so you're not just stuck with the same content all the time.
PvP will also keep things exciting and relevant, because no matter how many times you've been to that same dungeon before, you never know who you're going to run into and if they'll be friendly or not.