Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alt player charterers on the same server?
TheBlackLamb
Member, Alpha One, Alpha Two, Early Alpha Two
1. So there will be alt charterers on the same server?
2. I was under the impression that it was one charterer per servers?
3. Are housing and storage shared with your charterers, if you can have more charterers on the same server? if so, fine, that would be a good balance, at least people cant land grab everywhere with 2-to-what ever charterers, and not have 2x-to-what ever charterers storage per account.
My only issue is that, could this kinda ruin the player driven economy and player interaction system of having to make players work with each other, I understand that the artisan trees would be so in depth that it would take a lot of time to finish it, along with having limited use recipes, but I do worry about the out come down the road after launch where players would have multiple finished charterers and not need anyone to work with, but on the other hand they worked for it, they put the effort into leveling the charterers.
2. I was under the impression that it was one charterer per servers?
3. Are housing and storage shared with your charterers, if you can have more charterers on the same server? if so, fine, that would be a good balance, at least people cant land grab everywhere with 2-to-what ever charterers, and not have 2x-to-what ever charterers storage per account.
My only issue is that, could this kinda ruin the player driven economy and player interaction system of having to make players work with each other, I understand that the artisan trees would be so in depth that it would take a lot of time to finish it, along with having limited use recipes, but I do worry about the out come down the road after launch where players would have multiple finished charterers and not need anyone to work with, but on the other hand they worked for it, they put the effort into leveling the charterers.
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I'm also pretty sure in a old interview Steven said he wants spies to be a thing in Ashes. Create a alt, have it join a enemy guild, and pass information to your main guild. This will make guild recruitment interesting. Competitive pvp guilds will have to think twice before letting randoms in.
Or spam invite everyone into guild X1-X15 and screw over the server through sheer #s...seen it many times
I prefer sticking to 'one', but finding that 'one' can be such a challenge!
Having said that, we also need to be careful because whenever a game gets too alt-friendly or it becomes more beneficial to have an alt/more than 1 character rather than just focusing on your main .. games sort of become an alt farm where you're just cycling through characters instead of actually playing one.
When I recruit people, one of the questions I'd ask is if the character is an alt or their main. If it is an alt, then obviously I am unlikely to recruit it - though if I am in a guild that takes alts, I'll just limit their advancement potential in the guild as well as what information they have available to them (basiaclly, I would assume they are a spy).
If they say they are on their main, I'd ask to be taken to their freehold.
With one freehold per account, it will be much harder to not be noticed if you are a spy. It will be possible, but a lot harder.
Valid method and I've seen it used to great affect in other titles, but it also comes with a downside.
Limiting alts could limit player involvement, numbers, trust, as well as loyalty so even those who weren't spies, are more easily turned into spies because they do not feel as invested.
That's not to say I disagree with your method at all! It's almost exactly the way I do things too. I actually love the fact there are these natural pros and cons to these decisions and it's what makes it all so exciting and fun for me.
Edit: and it does nothing to prevent a true spy. I've had a person stay in our guild for FOUR YEARS (real life years!) and he was a spy the whole time. Pretending to be our friend, and guildmate and all the while he was very subtly feeding our enemy guild information! .... It was awesome. I hope those things will happen here too.
Let the spy games begin.
In Ashes, there are incentives to do these things - and so something like Goon Swarm simply won't last.
Also, they have never really lasted more than 6 months in any other game they have tried to dominate.
I don't think most will.
Some will, fore sure, but most players don't even bother with crafting at all in games where it is not forced, let alone become self sufficient.
It's true. Game after game I've played, they came and tried to do their thing, and failed miserably against my friends and me.
People shouldn't worry so much about it in this game because the developers are so aware of zerging as a problem and have designed the game with that in mind.
Is my assumption.
Virtue is the only good.
I really hope not. That's something I hate too.
I'm interested to learn what systems will be in place to prevent people from doing this, like .. only being able to have 2-3 characters per server or something? I don't know.
The thing is, characters on the same server share node citizenship and freehold (only 1 freehold per account), so if your characters on server A have a freehold placed somewhere, you'd have to deconstruct it if you want your characters on server B to be able to place a freehold of their own.
Citizenships can't be 1 per account. That would be impossible to manage (all characters accross all servers being citizens of the same nodes??).
What secret plan?
Give me one MMORPG that is still alive today and has only 1 character slot. People like trying different things and limiting that is a very bad idea.
Roles mattering doesn't mean you should restrict people to a single one.
Just because all MMOs allow for alts doesn't mean that alts are a good idea. That's a non sequitur. Maybe that's why so many MMOs are dead? Your character choice kind of becomes irrelevant if everyone can play everything all the time.
I don't mind people getting to test out different playstyles to see what they like but that shouldn't inflict problems in other parts of the game. Alts undoubtedly do create problems in class-identity, faction/group-identity, individuality/distinctiveness, profession/trade needs, and subsequently server economy.
Edit: Not to mention that alts feed the meta gaming engine. Abandoning mains have become common practice just because a few numbers were changed in favor of something you don't normally play.
Edit 2: And of course you need restrictions to make roles matter. What are you talking about? Why not also just unlock all abilities to all classes, all racials and avatars to all races, all resources to all nodes, and so forth and so forth? The restriction IS what gives you choices meaning. Without them, nothing you choose has any meaning at all. And if your choices don't matter, why are you playing an RPG?
Take their node system for example. Different nodes have different resources, dungeons, mayors, node types, and enemies available. This is to make you chose where to settle and who to ally yourself with. It's designed with restrictions in mind to make those choices matter to you as a player.
Finding who I am in a game is part of the process for me, and to take away the ability to experiment would be such a bummer for me. I'd probably lose interest quickly. The many possibilities are what's drawing me to Ashes in the first place.
So everyone's just gonna make an alt with a different artisan mastery and they're just gonna provide themselves with everything they need.
Or is there any reason why that wouldn't work?
I personally will have 2 a mage and a cleric. Alts are a good thing it allows for the players to try things. Only way I see only one character working is if one character can do everything like in some other games with minimal hassle switching between specs. And hat is bad game play and glad it is not here.