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Guards/Safe Zones

HazardNumberSevenHazardNumberSeven Member, Alpha Two
edited July 2020 in General Discussion
Blah blah blah . . .

How strong will the guards be? Insta-kill? Can you fight back? Can you escape or avoid detection at all?

*Massive edit for brevity*

Comments

  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!

    Having a walking line of steel as you leave your castle and prepare for the siege
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!

    It would certainly be interesting to have a City Guard as an organization you can join and go up in the ranks of!
  • edited July 2020
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  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    That's a good point I didn't consider.

    So far all I know is that guards attack corrupted players on sight.
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  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Keith wrote: »
    That's a good point I didn't consider.

    So far all I know is that guards attack corrupted players on sight.

    :o:oB) Yeah, I mean have the devs commented on at all about how they intend to balance the pvp with one side having guards and even a dragon if its a castle. I feel like there will be an inherent home field advantage, and a dragon alone, even without guards seems like a substantial advantage. :#:#

    I suppose it does make sense to have some advantages. That is why we build fortifications and have guards and stuff after all.
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