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Guards/Safe Zones

HazardNumberSevenHazardNumberSeven Member, Alpha Two
edited July 2020 in General Discussion
Blah blah blah . . .

How strong will the guards be? Insta-kill? Can you fight back? Can you escape or avoid detection at all?

*Massive edit for brevity*

Comments

  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!

    Having a walking line of steel as you leave your castle and prepare for the siege
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Also, I wonder if there is any chance of player guards appointed by the leader or something. That would be really cool!

    It would certainly be interesting to have a City Guard as an organization you can join and go up in the ranks of!
  • edited July 2020
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  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    That's a good point I didn't consider.

    So far all I know is that guards attack corrupted players on sight.
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  • HazardNumberSevenHazardNumberSeven Member, Alpha Two
    Keith wrote: »
    That's a good point I didn't consider.

    So far all I know is that guards attack corrupted players on sight.

    :o:oB) Yeah, I mean have the devs commented on at all about how they intend to balance the pvp with one side having guards and even a dragon if its a castle. I feel like there will be an inherent home field advantage, and a dragon alone, even without guards seems like a substantial advantage. :#:#

    I suppose it does make sense to have some advantages. That is why we build fortifications and have guards and stuff after all.
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