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The animations in the game

How will they look once finished?
I know the game is in early alpha but I'm getting a bit ahead now. I base most of my impressions on FFXIV and GW2; animation-wise they're very superior. You can sense the feeling of using a weapon and hitting enemies and taking damage and being CC'd. It's all very smooth, GW2 may be a little smoother in the animation department.

How do you guys think the final product will look like?
"Magic is not a tool, little one. It is a river that unites us in its current."

I heard a bird ♫

Comments

  • Awesome, probably.
  • LafiLafi Member, Founder, Kickstarter
    with the team invovled, you can expect something that beats out gw2's very outdated low-res texturing.
    Twitch.tv/Lafidell
  • All I want is to not be animation locked whenever I use an ability. Bigger abilities, yes; force me to stand still to execute them. But not smaller ones. And also, let me interrupt my own animations easily so I can dodge when I need to and not be forced to wait for the animation to finish. Tera among others made that mistake and I stopped playing because of that.
  • YepodYepod Member, Alpha One, Adventurer
    I don't believe there is alot to be worried about considering this game. The developers for this game burns with passion for MMO/RPG. Not just any successful developer is welcome to participate in the developing of AoC. This will be one hell of a contender in the MMO/RPG scene, and if they deliver what has been promised I will wholeheartedly give them all the support I can.
  • Lafi wrote: »
    with the team invovled, you can expect something that beats out gw2's very outdated low-res texturing.

    Yeah, the texturing is awful but GW2 really shines in their movement system, so I expect AoC to either be similar to that or beat GW2 animation smoothness altogether!
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
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