Nexmagus wrote: » I was wondering what would happen in the case of this: player A is not flagged for PvP player A gets attacked by player B, B stop attacking before A is dead and A never attacks back, but leaves A in a bad state. Now a few seconds after B stops player C comes along and kills player A. Would B and C get corruption or just C? or in another case un-flagged player A gets attacked by 3 other players, A dies, do the three that attacked get corruption, or just the one who landed the killing blow?
GreatThodric wrote: » Nexmagus wrote: » I was wondering what would happen in the case of this: player A is not flagged for PvP player A gets attacked by player B, B stop attacking before A is dead and A never attacks back, but leaves A in a bad state. Now a few seconds after B stops player C comes along and kills player A. Would B and C get corruption or just C? or in another case un-flagged player A gets attacked by 3 other players, A dies, do the three that attacked get corruption, or just the one who landed the killing blow? From what I understood is that as soon as you engage a player in PVP, no matter if they attack you or not, you mark yourself as a Combatant. I think that means that you get corruption as soon as you engage in PVP, but you probably get more corruption if you kill someone who doesn't fight back. So in your scenario, I'd give a bit of corruption to the instigator, but much more corruption to the one landing the killing blow.
rodzor wrote: » Killing blow only counts, purple flag if you do damage and not kill.
Daiska wrote: » I think it's pretty important that all participants who damage a green who ultimately dies, or assist someone killing them, get the corruption. If they don't, it could get pretty ugly. I'm also concerned with how a person can become un-corrupted simply by standing there while someone else kills them. People will game this.
Nexmagus wrote: » I think there should be a penalty for attacking and not killing. Suppose I am off in the wilds fighting some creature which I would normally kill. Another player comes by and attacks me and reduces my health close to 0 but does not kill me, at this point the creature would likely finish me off. This could be used as a form of griefing
CaptainChuck wrote: » They might wanna disable open world pvp in starting areas as well. Otherwise it will be a massive **** fest.
CaptainChuck wrote: » Nexmagus wrote: » I think there should be a penalty for attacking and not killing. Suppose I am off in the wilds fighting some creature which I would normally kill. Another player comes by and attacks me and reduces my health close to 0 but does not kill me, at this point the creature would likely finish me off. This could be used as a form of griefing I've mentioned this before. We just have to wait and see. They will test the corruption system heavily and tune it so that griefers are punished accordingly.
B1uefalc0n wrote: » No one is going to actually care about saving their gear if they want to have some corruption fun killing everyone on sight. They will simply wear a lesser set of gear from the get-go and bank anything worth keeping and then go out to the serial killer playground that is the open world. No one will intentionally become corrupted while wearing their best gear and weapons