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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
corruption scenario
Nexmagus
Member
I was wondering what would happen in the case of this: player A is not flagged for PvP
player A gets attacked by player B, B stop attacking before A is dead and A never attacks back, but leaves A in a bad state. Now a few seconds after B stops player C comes along and kills player A. Would B and C get corruption or just C?
or in another case un-flagged player A gets attacked by 3 other players, A dies, do the three that attacked get corruption, or just the one who landed the killing blow?
player A gets attacked by player B, B stop attacking before A is dead and A never attacks back, but leaves A in a bad state. Now a few seconds after B stops player C comes along and kills player A. Would B and C get corruption or just C?
or in another case un-flagged player A gets attacked by 3 other players, A dies, do the three that attacked get corruption, or just the one who landed the killing blow?
0
Comments
There are details about it that we will find out during testing.
From what I understood is that as soon as you engage a player in PVP, no matter if they attack you or not, you mark yourself as a Combatant. I think that means that you get corruption as soon as you engage in PVP, but you probably get more corruption if you kill someone who doesn't fight back. So in your scenario, I'd give a bit of corruption to the instigator, but much more corruption to the one landing the killing blow.
You get corruption only if you kill someone. If you do not kill another player there is no corruption.
I assume that will also be the case if a monster kills you and the player only gets you low.
'If thou chooses a complicated system, thou should expect complications.' Its my new mantra every time corruption is brought up. Corruption is brought up so often I feel trapped in a time warp.
There is no need for a penalty for attacking. The fact that you become a combatant is probably enough.
There will no doubt be some sort of cool-down or shared mechanic to prevent people gaming the system. The truth is the devs have had years to plan out this system and find ways to game and exploit it, but until there is an actual testbed for them to make tweaks to, they can't. Corruption isn't the part of the game they're up to fiddling with yet, but rest assured when they are they won't allow gaming of it. The system is there to prevent griefing, not PvP. It will be adjusted so that it succeeds in preventing griefing if it needs to be adjusted.
The penalty is that you become a target for corrupted pkers as they do not gain more corruption from killing combatants.
I've mentioned this before. We just have to wait and see. They will test the corruption system heavily and tune it so that griefers are punished accordingly.
Probably. But that would be a great mechanic for pushing people out into the world and away from the crazy. Plus i believe there are "settlements" outside the four divine gateways to get some of your first quests and direction. One would assume these will have guards around them.
Like someone mentioned above, griefing doesn't prevent PvP so the corruption system already prevents it a lot. There will be plenty of people fighting each other back and forth outside of allowed circumstances because they enjoy PvP, but even a sad person can only kill a player standing there so many times until they just get bored or so corrupted that u can sneeze on them and they die, and then has to spend ALL that time getting rid of corruption. Sadly there will a few very pathetic people who will do this a few times but the devs made it very unfun for them and they will just go onto the other real PvP combat situations.
This is probably true.
But it is worth keeping in mind that this rampage they are going on is going to see them get progressively weaker as they kill more and more players, and earn more and more experience debt as they lose that corruption.
That experience debt is the real penalty, not the gear loss.
and before anyone says "well you could just keep him low and prevent him from healing up" keep in mind we won't have % indicator that tell you exactly how low someone is, so you could kill "by accident".
Think about it also from this angle. What if someone is already fighting a mob and you come in attacking this non-flagged player. Do you really think that if the npc gets the killing blow, you are spared from becoming corrupted? That would be a bold assumption. You actively participated in his downfall.
I can be a life devouring nightmare. - Grisu#1819
Also more work for bounty hunters