Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Your favorite Skills and Abilities from other games
Neew
Member, Alpha Two, Early Alpha Two
AoC will feature a lot of classes with even more skills. This thread is intended to be a source of ideas for the developers when designing skills and abilities by highlighting skills from other games that people enjoy.
Please list your favorite skills and abilities from other games and explain why you like them.
I played Priest and Mage in WoW.
As a Priest I loved
Penance - it has a very satisfying visual effect, is a regular strong heal and it can be used as a damage ability too. So there is always a choice to be made on how to use it.
Divine Hymn - it's a great AOE oh shit button. It also gives you time to think about what you want to do next in tense situations since it is a 8 sec channeled heal.
Shadow Word: Death - a finisher that allows you to contribute to a killing blow. Thanks to it you are more than just a healer. It feels really satisfying to use because of the sound + visuals as well as the damage it does to low health targets. Also if you didn't kill the target with it you recieved some damage aswell which could be used to break incoming CC and added quite a lot of skill in my opinion.
As a Mage I loved
Ice Block - Similar to Divine Hymn it gives you time to think and allows mages to deal with situations in a unique way. You could also use it to simply get rid of slows and roots so you had to choose if you want to use it as an oh shit button or just a "dispel".
Conjure Water, Conjure Food, Portal - I love these spells because they allow you to be useful to the group in general. The Portal spell was especially great since you had to travel the world to learn all the different portals.
In general I enjoy things that add to the class fantasy and feel unique to the class.
Please list your favorite skills and abilities from other games and explain why you like them.
I played Priest and Mage in WoW.
As a Priest I loved
Penance - it has a very satisfying visual effect, is a regular strong heal and it can be used as a damage ability too. So there is always a choice to be made on how to use it.
Divine Hymn - it's a great AOE oh shit button. It also gives you time to think about what you want to do next in tense situations since it is a 8 sec channeled heal.
Shadow Word: Death - a finisher that allows you to contribute to a killing blow. Thanks to it you are more than just a healer. It feels really satisfying to use because of the sound + visuals as well as the damage it does to low health targets. Also if you didn't kill the target with it you recieved some damage aswell which could be used to break incoming CC and added quite a lot of skill in my opinion.
As a Mage I loved
Ice Block - Similar to Divine Hymn it gives you time to think and allows mages to deal with situations in a unique way. You could also use it to simply get rid of slows and roots so you had to choose if you want to use it as an oh shit button or just a "dispel".
Conjure Water, Conjure Food, Portal - I love these spells because they allow you to be useful to the group in general. The Portal spell was especially great since you had to travel the world to learn all the different portals.
In general I enjoy things that add to the class fantasy and feel unique to the class.
0
Comments
Anchor Howl: PvP-style taunt. When used on an opponent it doesn't directly force their character to attack you, but instead, if they try to attack anyone other than you, you can hit them for a counter-attack for huge damage.
Thorn Bind Hostage: This is a debuff that when applied to a target, wraps them in thorns that slow them down. Cutting these thorns will deal bonus damage to the target.
These are a few of the things i really like from 3 different games, i have more ofc but i don't want to make an extensive list.
Siphon Life for Vanguard on The Blood Mage - Damage foes and distribute the siphoned life to group members.
Celestial Shield for DCUO on The Celestial Class - Give Shields to the lowest healthed players in a group, heal over time after shield ends. (6 Shields max).
Gaze of Nagash - Bolts of Dark Magic leap from the caster's eyes, withering flesh and blackening the bone beneath.
Raise Dead - The Necromancer can awaken mortal remains to reinforce the Undead legions under his control.
"Use draconic wings for 4-6s to send back, up to 4 enemy projectiles dealing +50% dmg."
Reflective plate was an amazing ability in ESO.
It was removed from the game because people didnt want to play smart and counter it, or ask the devs to give it increased cost per cast. Meanwhile rogyes and mages could go invisible and teleport, avoiding all dmg or even supressing DOT.
I also like any generic warrior ability that uses weapon animations and strikes, as opposed to weird effects for warriors like summoning and throwing titanic magic hammers.
In ffxiv, a PvE game that I enjoyed very much, even though I am a hardcore PvPr (who doesnt QQ asking for games to change their scope) I liked the Dragoon jumping abilities. Dragoon was a badass dragonlike knight using a lance, that could jump high and strike as they fell to the ground. Beautiful animations, some had terrible sound effects.... terrible. Bad combat concept. Very ez, very static.
Honorable mentions:
I like the theme of Paladins and also their enemies, Dark Knights. Heals vs Lifedrain.
Never have I looked at a mage casting a spell thinking "that looks nice". Never.
I like things like that too, where your presence alone in a group/raid is valuable. That's why I love paladins, auras and buffs feel good. The only problem is when it detracts from your capabilities, or you become a buff bot.
--This ability shrunk a target down to 10-20% of their original size and reduced their damage output, and then the reciprocating gizmo perk added the ability to increase your own size by a significant ammount, and deal a bit more damage. The most fun part was the effect duration was longer than the cooldown, and it was a "trigger on next attack" effect, so one could hit the ability, wait for it to recharge, finally use it, and since the power recharged, use it again, then potentially use another ability to immediately refresh all cooldowns. I think each use doubled your size, so getting to 8 times normal height on an already large character was ridiculous.
City of Heroes: Surveillance
--Functioned as a defense and resistance debuff, but also displayed the enemies stats in extreme detail such as their HP, resistances, active effects, and so on.
City of heroes: Spirit shark jaws
--A ghost shark chomps an enemy through the ground, and hold them in place making them unable to act. BTW, size scaled with mob size, so if you could get it stacked with enough magnitudes of CC, you could get it's visual to show up on 50+ foot tall monsters.
DCUO: Super Strength
--Who doesn't like throwing cars at people? Also increased the damage that thrown environmental objects did. Could stack with another ability to lift even heavier objects temporarily like garbage trucks.
DCUO: Meteor
--Calls down a single meteor roughly 4 feet around in size. Functions as an environmental object, and damages anything it rolls into or hits. You could also pick this object up again and throw it to do extra damage. Occasionally it would bounce around enemies and hit several times and pretty much delete enemies.
Everquest: Spirit of the Wolf
--Classic "Gotta go fast" buff
D&D: Demi plane
--Makes your own private pocket dimension room with a doorway on a flat surface. You can open new or old demi planes each time you cast it.
Dark Souls: Power Within
--Damage over time to self for massive damage buff. Should note that healing is kinda limited in that game, and the DoT could potentially tic your entire healthbar at 1% per second. (KAIOKEN!)
Dark Souls: Gravelord Sword dance
--Slam a faith basic magic casting tool into the ground, and a miracle of the gravelord makes numerous giant spectral bone blades erupt from the ground around you in rapid Succession. If it hits a target, it can also send the target hurtling upwards.
Dark souls 2: Dead again
--A Dark Miracle that turns corpses into bombs.