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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Suggestion for a system from Atlatica Online
Jujumon
Member
Hi,
I just want to put this suggestion out there:
In Atlantica Online, I really liked the "random gift to a new player" system.
Basically, when you got to some arbitrary high level, you gained an option to gain some EXP by sending a gift (item or gold) to a RANDOM low level player.
I remember I really liked it as a new player, because you got this non-invasive icon on the screen, that said you recieved a gift, and you could accept it or not, and it usually was some kind of a white trash high-level item, that when sold to a vendor, gave you a lot of gold anyway (for your low level). Sometimes it was a high level food / consumables etc.
But the most important thing that it did, was that it immediately gave you a sense of community in the game. It felt like people are playing the game, and that the high level players are here to help you out. I personally felt incentivised to help someone else as well.
These kind of things reduce the toxicity in the game and help crating a nice community. In general, I think there should be some kind of a reward system, for positive in-game social behavior.
I just want to put this suggestion out there:
In Atlantica Online, I really liked the "random gift to a new player" system.
Basically, when you got to some arbitrary high level, you gained an option to gain some EXP by sending a gift (item or gold) to a RANDOM low level player.
I remember I really liked it as a new player, because you got this non-invasive icon on the screen, that said you recieved a gift, and you could accept it or not, and it usually was some kind of a white trash high-level item, that when sold to a vendor, gave you a lot of gold anyway (for your low level). Sometimes it was a high level food / consumables etc.
But the most important thing that it did, was that it immediately gave you a sense of community in the game. It felt like people are playing the game, and that the high level players are here to help you out. I personally felt incentivised to help someone else as well.
These kind of things reduce the toxicity in the game and help crating a nice community. In general, I think there should be some kind of a reward system, for positive in-game social behavior.
0
Comments
Toxicity in games exist mostly because of pressure to be better than everyone else, and when you feel incentivised to make other people's live harder by ganking etc.
In WoW, open world PvP was a lot of fun, but if you only gank people and /spit on them, it doesn't really make people love the community you know?
But when you get a free gift from a high level player, that is actually usefull to you on a low level, it gives you immediate sence of gratitude towards the community. This is how.
I can't explain it better. If you want to see it for yourself you have to play that game or something, I don't know.
Toxicity. And you lost me
In my experience, the majority of toxicity comes when you rely on a teammate to do a certain action and they do something else.
It just helps making the community a bit more friendly and it gave new players a sense of community right from the start.
You probably think it's dumb, but in my opinion it's very important to incentivise people to interact with eachother in as many positive ways as possible.
Still, small things matter. These small things usually get the most appreciation when the developers have the time to put them in.