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Stacking on bosses: what would be optimal?

Stacking as in grouping in the same stop while dishing out damage so that the target(s) die quickly.

What are your instance on this, guys? I think that games that push it too hard have so much underwhelming difficulty curves. That's not to say it won't ever happen, but some games focus on just that. I'd like to see for example anti-stacking mechanics that deal damage constantly if folks are too tightly grouped (FFXIV has a bunch of these). Plus, I'd also like to see skills benefitting from distance to further promote "space" between the player and their target(s), for example if I'm x units away my arrows or my fire balls have an increased chance of applying a detrimental effect or a DoT.

When you see the whole picture it strikes me as ugly seeing a bunch of people stacked instead of strategically spaced out or in smaller groups to defeat a big enemy. For regular enemies I see no problem, my focus is on bigger baddies.

What are your thoughts, guys?
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Comments

  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2020
    Since we have collision turned on stacking on the boss would be a terrible idea and probably get everyone killed since they won't be able to move
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    When it comes to boss fights, it's the game designer's job to make them interesting, usually by incorporating mechanics that force players to react rather than just staying grouped up and spamming their rotations.
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