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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Stacking on bosses: what would be optimal?
Valento92
Member
Stacking as in grouping in the same stop while dishing out damage so that the target(s) die quickly.
What are your instance on this, guys? I think that games that push it too hard have so much underwhelming difficulty curves. That's not to say it won't ever happen, but some games focus on just that. I'd like to see for example anti-stacking mechanics that deal damage constantly if folks are too tightly grouped (FFXIV has a bunch of these). Plus, I'd also like to see skills benefitting from distance to further promote "space" between the player and their target(s), for example if I'm x units away my arrows or my fire balls have an increased chance of applying a detrimental effect or a DoT.
When you see the whole picture it strikes me as ugly seeing a bunch of people stacked instead of strategically spaced out or in smaller groups to defeat a big enemy. For regular enemies I see no problem, my focus is on bigger baddies.
What are your thoughts, guys?
What are your instance on this, guys? I think that games that push it too hard have so much underwhelming difficulty curves. That's not to say it won't ever happen, but some games focus on just that. I'd like to see for example anti-stacking mechanics that deal damage constantly if folks are too tightly grouped (FFXIV has a bunch of these). Plus, I'd also like to see skills benefitting from distance to further promote "space" between the player and their target(s), for example if I'm x units away my arrows or my fire balls have an increased chance of applying a detrimental effect or a DoT.
When you see the whole picture it strikes me as ugly seeing a bunch of people stacked instead of strategically spaced out or in smaller groups to defeat a big enemy. For regular enemies I see no problem, my focus is on bigger baddies.
What are your thoughts, guys?
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