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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Tanks, what we would like to see
Hossy
Member, Alpha Two, Early Alpha Two
Hello fellow tanks,
Since my start in mmos back in 03 I have typically rolled a tank spec. I find that being the guide and protector of the group exhilarating, we are the pace of the group, we are the shield that protects, we are the quite role doing their work but watching the group, and we are sometimes the forgotten role.
Scarcity in tanks across the mmo landscape comes from a few aspects in my pov, the pressure of keeping aggro and good pulls and grouping, knowing all fights like the back of your hand, and the sometimes boring rotation.
As tanks we typically deal minimal damage and have more aggro specific moves like taunts and sunders, for most tank clases we very low interactivity if you hold aggro with ease and know the system. So what i am suggesting is give the tanks more attacks and damage modifiers on these attacks. The best times for me as a tank are the big mob pulls, dropping aoe moves, throwing a bouncing shield, or when someone back pedals into another mob group and you hsve to cross the battlefield to grab that pack because most people don't leash aggrod mobs to our spot. So let me hit hard, instead of judt a aoe taunt give me a big aoe attack with modifiers. It dosent need to be big dps attacks but we should be able to hsve movesets that allow us to feel more than just a meat shield and can add to the overall damage output.
That's my 2 cents, I would love for other tanks to add in theirs so ashes can build fun tank builds for us.
Be safe out there.
Since my start in mmos back in 03 I have typically rolled a tank spec. I find that being the guide and protector of the group exhilarating, we are the pace of the group, we are the shield that protects, we are the quite role doing their work but watching the group, and we are sometimes the forgotten role.
Scarcity in tanks across the mmo landscape comes from a few aspects in my pov, the pressure of keeping aggro and good pulls and grouping, knowing all fights like the back of your hand, and the sometimes boring rotation.
As tanks we typically deal minimal damage and have more aggro specific moves like taunts and sunders, for most tank clases we very low interactivity if you hold aggro with ease and know the system. So what i am suggesting is give the tanks more attacks and damage modifiers on these attacks. The best times for me as a tank are the big mob pulls, dropping aoe moves, throwing a bouncing shield, or when someone back pedals into another mob group and you hsve to cross the battlefield to grab that pack because most people don't leash aggrod mobs to our spot. So let me hit hard, instead of judt a aoe taunt give me a big aoe attack with modifiers. It dosent need to be big dps attacks but we should be able to hsve movesets that allow us to feel more than just a meat shield and can add to the overall damage output.
That's my 2 cents, I would love for other tanks to add in theirs so ashes can build fun tank builds for us.
Be safe out there.
2
Comments
Mechanics and skills that really involve the tanks in combat outside of maintaining the focus of the boss would go a long way towards making things feel more interesting and dynamic, and could open up opportunities for them to shine, outside of managing tank swaps cleanly or picking up adds efficiently.
From what I have gathered the secondary archetype is more of a flavor than a skillet change. Watching the last big gameplay vid a few times i noticed the tank was able to keep threat with ease, used only a handful of moves, seemed to be more akin to tanking in eso ( which i find to be a snoozefest.)
I'm just hoping soon we get more information on tank builds.
I like how Bard can be an effective healer with less raw throughput and more utility, and would like to see the same option available for people that want to tank.
Here take a look on skills https://ashesofcreation.wiki/Tank, there is still a lot of info we dont know about yet so this is all more likely theorycrafting but in these skills we have pretty much everything we need, Shield reflect buff, AoE CC, bodyguard skill, CC selfbreak, single target pull + CC, AoE target pull + CC and huge dmg, and single target dmg skills + CC. I dont see big taunts like in Aion here tho. We just have to wait for secondary classes which augments the primary class skills.
I would personally have more selfbuffs like % HP up for a certain time and also more group buffs.
In secondary classes i would like to have basically two major ways. 1) Defensive Tank style, more oriented for group sustain and CC 2) Single target DPS style, dmg buffs, exchange less deff for more att, etc.
I heard a bird ♫