Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mounts, you've got to get this right
Borus
Member
I love the way ashes has taken on the mount choices (powerful mounts with limited lifetime as rewards for achieving)
One way I would like to improve the system and increase player immersion is by making mounts as real in the game as the player.
It doesn't make any sense in any fantasy world that I can cast a 1.5s summon and my mount instantly appears below me.
Mounts should be living breathing creatures that should be kept at a node stable until needed, and parked when not being used.
All mounts should be able to be killed and have defensive capabilities (running from danger or combat abilities). If my mount is a fucking Velociraptor it better be able to bite somebody.
Mounts need to be slightly different from one another.
Giving varying speed levels, riding requirements, combat abilities, life, mechanics(running away from danger and returning) would breath so much life into the game.
This would create an entire economy over mounts and make the tamers, eggs and mount stealing in high demand.
More risk and reward
One way I would like to improve the system and increase player immersion is by making mounts as real in the game as the player.
It doesn't make any sense in any fantasy world that I can cast a 1.5s summon and my mount instantly appears below me.
Mounts should be living breathing creatures that should be kept at a node stable until needed, and parked when not being used.
All mounts should be able to be killed and have defensive capabilities (running from danger or combat abilities). If my mount is a fucking Velociraptor it better be able to bite somebody.
Mounts need to be slightly different from one another.
Giving varying speed levels, riding requirements, combat abilities, life, mechanics(running away from danger and returning) would breath so much life into the game.
This would create an entire economy over mounts and make the tamers, eggs and mount stealing in high demand.
More risk and reward
0
Comments
As for the rest of your question, here is some info from the wiki,
Mounts will have different core attributes and stats.
Mounts will provide resistances, defensive abilities, skills, charge abilities, and attacks.
Mounts will have varied speeds.
Mounted combat
Certain mounts will have combat abilities.
Players can't use their class skills while mounted.
Mounts can be killed by players, but can be resurrected after a certain cooldown period.
Potions can be used to reduce the cooldown.
Dragon abilities:
Dragons are epic flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.
Dragons have PvP capabilities relating to Castle sieges and Node sieges.
The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids. – Steven Sharif
If you travel even a short distance from your horse it will despawn and if you want to get it back you'll need to travel all the way to the nearest stable to pick it up, which takes a long time and is rather pointless. Unless you are travelling straight from A to B and don't plan on stopping at all, you are far better off just running and using your glider to move around the world.
This is a classic case of realism becoming impractical and ruining the experience for the player.
Not when said thing contradicts the very nature of the game while offering nothing in return. You could take out the horse riding completely from BotW and literally nothing would change in the core gameplay.
Where do you keep your horse? - Horse Pocket
Virtue is the only good.
love Viva la dirt league
Let’s also have poop mechanics. You have to find a spot to go, and make sure you bury it so you can’t be tracked by monsters or PKers (or bounty hunters if you have corruption).
If you hold it in you get a debuff and if you go too long then it’ll come out on its own. Then you have to get your armor cleaned or you can’t talk to quest givers or vendors.
This of course fits in with my detailed food mechanics. You have to eat regularly, and eat a balanced diet to avoid contracting various diseases, and if you become obese or emaciated your armor no longer fits. You either need to get your armor adjusted or buy new gear.
Dental hygiene is extremely important too but the flossing mechanics alone are deserving of their own thread so I’ll hold off for now.
There are sure some great ideas to improve the game in this thread! I hope Steven is taking notes.
What problem are you solving with more realistic mounts?
LotRO handles it by showing your character whistling and the horse appears, sort of like how the Assassin’s Creed and Witcher games handle it. The assumption being that your mount stays nearby but out of sight when not in use. Would that sort of thing satisfy you?
Also, remember we are going to have some really fantastical creatures as mounts, who’s to say they can’t burrow or turn invisible or whatever when not in use. I don’t know how you’d care for a lion-gorilla with butterfly wings anyway.
We dont need to realistic features to annoy people, just systems that are engaging keep people playing and having fun.