Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
mokl
Plateau
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
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Comments
With every character not being able to do everything I don't see it being very easy to get more than one, maybe two characters to the point as master crafters that two freeholds would be necessary. If you do want to spend the time doing that, rather than exploring everything else the game has to offer. More power to you.
Please tell me how that is P2W? Yay. We can sit on a different sofa today (I think they said we can sit).
P2W is when the game offers a direct path to gaining a mechanical advantage through payment of real life cash. There is literally no way for Intrepid to prevent a person from buying multiple accounts and use them for one person, because it is impossible to tell who is playing an account on the other end.
You might as well say that spending thousands of dollars for a faster internet connection, fancier keyboard and mouse, sharper monitor, and powerful machine with a high frame rate is P2W. Yes, you will absolutely get an advantage in the game using that equipment rather than a 3 year old laptop over a slow DSL that barely runs the game. And it costs money. But that doesn’t make the game P2W because, again, Intrepid has no control over this, and can’t.
Any accusations that this is P2W more trolling. Some people like making fun of any developer who tries to avoid P2W because they think it’s impossible.
And @Tsukasa is again just bitter that the game isn’t BDO and will take any excuse to snipe at the game and Steven. You are a one trick pony and it’s tedious.
EDIT: I don’t include @Leonerdo in this; you are asking a legit question and nothing against you. You are explicitly not making accusations. No disrespect to you.
If someone wants to waste a ton of money, time and effort to attempt to do it solo, I have no pity.
Well if they try to enforce it about the only way is to limit it to 1 account per IP and screw over every family out there. Plus even then you can just have 2 ISP lines giving you 2 different IPs. So even that would not stop it just make it more expensive.
I hope there’s not some ridiculous surge of people insisting this. It’s ridiculous.
If it was a PVP situation, I am pretty sure both would have died. Not to mention how much it costs each month.
There is literally no way to tell apart 1 person controling 3 accounts from 3 separate machines from 3 people each playing on their account all from the same house. Multiboxing effectively is actually not easy and more often than not is not really worth the hassle.
Scripting/botting is a completely different issue where you run a 3rd party software that controls your characters and does repetitive tasks with some set goal.
It always makes me giggle when i see a thread like this: "Well, this is bad. But I am just going to say it's bad and leave and not provide even an inkling of a solution"
Good on you mate
EDIT: Not directed at the OP, but some people in the comments.
in this example I would vote no. Something like that should not be allowed. The game will be balanced with people working on 1 freehold per account. If it is determined you are gaming the limit the system put in place to prevent you should be penalized. A single human could for example produce 1000 iron ingots in twelve hour periods. Systems will be created by both the players via how much one will pay for iron ingots and the devs by how much can be gathered in a time period. If to many people start to be able to double or triple that output it trickles into all other systems. Things get balanced around un intended values and it all gets out of hand. If that is the case I say drop the ban hammer on people who do it.