Neurath wrote: » Raids will be adjusted based on prerequisites of the previous boss. Killed the first boss quick? Second boss is tougher etc.
wArchAngel wrote: » As you said, its not instanced, how did group B even got to boss B before you, when you were the one to clear boss A, let alone stomp it in no time.
Aardvark wrote: » wArchAngel wrote: » As you said, its not instanced, how did group B even got to boss B before you, when you were the one to clear boss A, let alone stomp it in no time. if you watched the stream you would have seen the dungeon is huge and doesn't have to be done in order. You could have 4 groups in there at the same time and not even know unless they were looking for each other
Neurath wrote: » It is also not clear how they will stop multiple raids hitting bosses at the same time (from the same guild). It wouldn't matter which raid would kill it, the same guild would get the loot.
Fiia wrote: » Will raidbosses have one-hit-mechanics, too? And enrage? That'd be really interesting to know. It would be awesome if they did.
Neurath wrote: » If we make instanced raids then people can farm mats and other loot without the possibility to be disturbed or prevented. Such content would be farmed and in a PvX game it would offer ridiculous advantages. I'm not against instanced raids but legendries or legendary materials shouldn't drop in an instanced raid.
Neurath wrote: » If we make instanced raids then people can farm mats and other loot without the possibility to be disturbed or prevented. Such content would be farmed and in a PvX game it would offer ridiculous advantages. I'm not against instanced raids but legendries or legendary materials shouldn't drop in an instanced raid. Sometimes I feel Ashes is too ambitious. Sometimes I feel Ashes concepts cant work together. I will be relieved when NDA lifts and we can discuss actual game dynamics rather than theories lol
noaani wrote: » Fiia wrote: » Will raidbosses have one-hit-mechanics, too? And enrage? That'd be really interesting to know. It would be awesome if they did. Enrage timers are probably the worst thing to be introduced to raids since - well, ever. There are much better ways to implement DPS checks.
ninfosho wrote: » I would like to see the concept of dynamic difficulty implemented for instanced/raid/world bosses If the boss successfully kills a player this triggers more challenging mechanics, for example, it allows him to spawn minions which he wouldn't do otherwise