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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
NPC Reputation idea
Marscelllo
Member
I would like to see a system where NPC's have a personality of sorts. Things where you have to do things for them and build a reputation with them, so that being kind to a blacksmith gets you a 5% discount or a hint to where a resource node is. For a higher tier NPC (king, queen, high priest, general, etc) have special quests that they will only give to you if you have X reputation with the "node" or area. This could be area reputation or NPCspecific reputation. It would be interesting to have hidden NPCs that are "beggars" of the area that just fell on hard times and if you do a favor for them they will give you a crafting design or a hint to a legendary item. I wouldn't want the system to give clues after just one or two favors, but something that takes weeks/months/years and may not be noticeable, so hidden mechanics. Using a Weak potion on a sick npc that will raise their health bar by a little, and after a while the weak potion won't work and you'll have to use a higher potion, so on and so on till they're fully healed where they give you a clue that only THAT person can access.
Something that encourages people to really explore the environment and treat NPC's like other players instead of just NPC's. On that note, i would like to see the opposite too, if you're rude to an NPC (if a NPC sees you kill a player in their vicinity, or if you fail a timed quest and have to redo it have your area reputation for all NPCs lowered) the NPC favor/reputation will fall and they may raise prices on you instead of lowering them. This would help limit attacking players in NPC populated areas, you could also have "dark" NPCs where, killing players actually raises the favor with those NPCs encouraging a wide variety of different play styles.
Something that encourages people to really explore the environment and treat NPC's like other players instead of just NPC's. On that note, i would like to see the opposite too, if you're rude to an NPC (if a NPC sees you kill a player in their vicinity, or if you fail a timed quest and have to redo it have your area reputation for all NPCs lowered) the NPC favor/reputation will fall and they may raise prices on you instead of lowering them. This would help limit attacking players in NPC populated areas, you could also have "dark" NPCs where, killing players actually raises the favor with those NPCs encouraging a wide variety of different play styles.
6
Comments
There also could be a chance that "triggered" NPCs come to you randomly, where ever you are right in the moment (but with a very low chance) and ask you for help, providing a super rare/nice/helpful reward when you complete the task.
It is just a way more realistic feeling when NPCs are not only dead puppets.
I really would like to see this in Ashes too.
Could also be interesting if the changes were global for a more important character (leader, general, etc) and everyone contributed.
@Dawnshot Yes! that would be more difficult to do since they generally have world changing decisions, but to have a quest (for simplicity legendary level type) that if you complete it, has a world changing thing take place.
@Jyunkix so much, to actually start feeling connections with npcs instead of just soulless/useless quest beings, but other "humans" that we have to treat with kindness, npcs that can almost read what you're typing to other player and treat you in a similar sense. So if they see keywords like thank you or simple things like that they give you a 5% discount on their wares and actually smile while in that "npc screen", or a frown if you just talked badly. so many possibilities with npcs that could by itself turn the mmo world upside down.
@Jamation I know right, just to see your beloved npcs taking care of you after you take care of them would be insanely good feeling.
Unfortunately, I don't see this happening. There aren't any factions, so to speak. But, there are social guilds; like religion, class guilds, etc.
So, hopefully these social guilds will fill the void.
Gawd I miss the faction system in EQ.