Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cooking profession and taverns.
Marcet
Member
Hi, I heard about the cooking stuff in this game, I love it and I have some ideas:
- The higher lvl cook you are, you could unlock diferent things:
- Campfire (better food on the spot).
- Recently made, fresh and spoiled food.
- Ways to preserve the food, bags or vaults (only available to cooks).
- At HIGH lvl, having an Inn, serving food on tables so people can have big durable buffs. (It adds roleplay). A guild or party can stop by before going on a nearby dungeon, war, etc. to get the best buffs possible.
- Some drinks could require alchemy products or other cross profession materials. Making artisans trade with one another or even partner.
Im sorry if this post is repetitive from others or this stuff is already in the game. What do you guys think?? Please bring more ideas.
- The higher lvl cook you are, you could unlock diferent things:
- Campfire (better food on the spot).
- Recently made, fresh and spoiled food.
- Ways to preserve the food, bags or vaults (only available to cooks).
- At HIGH lvl, having an Inn, serving food on tables so people can have big durable buffs. (It adds roleplay). A guild or party can stop by before going on a nearby dungeon, war, etc. to get the best buffs possible.
- Some drinks could require alchemy products or other cross profession materials. Making artisans trade with one another or even partner.
Im sorry if this post is repetitive from others or this stuff is already in the game. What do you guys think?? Please bring more ideas.
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