Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Dev Team Consistency
Andi
Member, Alpha Two
Transparency and open communication channels are all good, but I just hope the AoC team sticks to their guns. I've now seen lots of discussions with wild suggestions like "abolish the family teleport system and add teleportation devices in towns" and such, which would lead to feature creep we really don't need, or "don't add /follow, to stop multi-boxing", which would only hurt young parents who will just not group, because they don't want to make their team wait every time their kid cries. No quick "let me go on follow for a min, my kid needs me".
Players in general are good at pointing at things they don't like, but rarely even decent at saying why, and almost never when trying to come up with their own ideas for solutions. Let the devs make the game they envision.
Players in general are good at pointing at things they don't like, but rarely even decent at saying why, and almost never when trying to come up with their own ideas for solutions. Let the devs make the game they envision.
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Comments
Getting rid of a feature isn't feature creep. Feature creep is adding an extra one. Fixing broken system is not feature creep it is troubleshooting and fixing.
That's some 4d star citizen chess pulled by Steven
Unlike Chris Roberts who needed a project he could retire off and screwed over everyone to do it...Stephen is already retired and doesn't need a money grab to retire.
Or that's what he wants you to believe.. Tan tan taaaannn
AoC is already further along than star citizen and star citizen was origionally supposed to have full release 6 years ago
Hey I'm obviously joking but you can't blame one for thinking that
We were promised the moon before and yet here we are
They can adapt things they don't like while testing them, and even after release.
They might change little things or big things according to player feedback, but they're not adding new things.
1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war
2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold.
Those are actually not bad ideas. I am pleasantly surprised!
Black Desert had a guild summons and people used it all the time to shortcut the trade crate system which works much like Ashes planned system of having items sell for higher profits further away
Oh, don't worry. If they can be exploited they won't include them or will find a fix.
I really like this ideas.
Excellent suggestions. It will serve to further limit multiboxing alongside this:
https://forums.ashesofcreation.com/discussion/45037/multiboxing-its-solutions-and-why-it-wont-be-as-much-of-an-issue-in-aoc#latest
I don't even leave a city to go farm mats or quest with completly empty bags. And with gear drops and breaks possible when you die you always will want a 2nd set of gear on you. Making your bag be completly empty is the same as removing the ability as most players do not want to go far from their home with completly empty bags. If you are going to 100% break a feature don't waste their time making them add a feature that won't get used do to it being broken.
You will only have a chance to drop gear upon death if you are corrupted.
You don't need to be corrupted to have it break
Let the guys work in peace FFS, and see what the end product looks like, and play that, and then give feedback, when they also have metrics to see if an issue is really an issue, or just an inflated thing on the forums.
It's a fine line to walk, between making the game that they want to make and making a game that people will enjoy. Everyone has a different idea for what the "perfect" MMO would look like. There have been a lot of good suggestions made, on the forums, in AMA threads, on the discord, etc. The real trouble is separating these good suggestions from things that would just hold the game back. Obviously the devs get the final say since its their product, but a lot of people have invested good chunks of money into this project. Is it any wonder they're so passionate about giving feedback?
I like these ideas. I think they should add in a maximum distance people can be summoned as well. If no rules are put in place guilds will be able to summon their entire guild across the map if they set up their family structure correctly. Each family could have a couple alts set up across the world as well, to bring people back and forth across the entire map.
It started development 6 years ago >.> Star citizen and squadron 42 are different games per say. You also need to consider aoc is using unreal. SC has had to create entire new engines because nothing can do what they want it to do in full. Has development been supe long? Yes, but people heavly ignore the years required to design an entirely new engines. Cryenging and lumberyard are not the engines im talking about either.