Andi wrote: » Transparency and open communication channels are all good, but I just hope the AoC team sticks to their guns. I've now seen lots of discussions with wild suggestions like "abolish the family teleport system and add teleportation devices in towns" and such, which would lead to feature creep we really don't need, or "don't add /follow, to stop multi-boxing", which would only hurt young parents who will just not group, because they don't want to make their team wait every time their kid cries. No quick "let me go on follow for a min, my kid needs me". Players in general are good at pointing at things they don't like, but rarely even decent at saying why, and almost never when trying to come up with their own ideas for solutions. Let the devs make the game they envision.
ninfosho wrote: » Imagine the game never release because players keep dictate changes That's some 4d star citizen chess pulled by Steven
Aardvark wrote: » ninfosho wrote: » Imagine the game never release because players keep dictate changes That's some 4d star citizen chess pulled by Steven Unlike Chris Roberts who needed a project he could retire off and screwed over everyone to do it...Stephen is already retired and doesn't need a money grab to retire.
ninfosho wrote: » Aardvark wrote: » ninfosho wrote: » Imagine the game never release because players keep dictate changes That's some 4d star citizen chess pulled by Steven Unlike Chris Roberts who needed a project he could retire off and screwed over everyone to do it...Stephen is already retired and doesn't need a money grab to retire. Or that's what he wants you to believe.. Tan tan taaaannn
Aardvark wrote: » ninfosho wrote: » Aardvark wrote: » ninfosho wrote: » Imagine the game never release because players keep dictate changes That's some 4d star citizen chess pulled by Steven Unlike Chris Roberts who needed a project he could retire off and screwed over everyone to do it...Stephen is already retired and doesn't need a money grab to retire. Or that's what he wants you to believe.. Tan tan taaaannn AoC is already further along than star citizen and star citizen was origionally supposed to have full release 6 years ago
darthaden wrote: » there will 100% need to be tweaks to the Family teleport system because people will find ways to exploit it. Two tweaks I see coming are 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold.
phdmonster wrote: » darthaden wrote: » there will 100% need to be tweaks to the Family teleport system because people will find ways to exploit it. Two tweaks I see coming are 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold. Those are actually not bad ideas. I am pleasantly surprised!
darthaden wrote: » phdmonster wrote: » darthaden wrote: » there will 100% need to be tweaks to the Family teleport system because people will find ways to exploit it. Two tweaks I see coming are 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold. Those are actually not bad ideas. I am pleasantly surprised! I just know how I would exploit it if they allow it at launch
darthaden wrote: » 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold.
Aardvark wrote: » darthaden wrote: » there will 100% need to be tweaks to the Family teleport system because people will find ways to exploit it. Two tweaks I see coming are 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold. I don't even leave a city to go farm mats or quest with completly empty bags. And with gear drops and breaks possible when you die you always will want a 2nd set of gear on you. Making your bag be completly empty is the same as removing the ability as most players do not want to go far from their home with completly empty bags. If you are going to 100% break a feature don't waste their time making them add a feature that won't get used do to it being broken.
Amist wrote: » Aardvark wrote: » darthaden wrote: » there will 100% need to be tweaks to the Family teleport system because people will find ways to exploit it. Two tweaks I see coming are 1. removal of any buffs when summoned. This way people can't collect all their housing buffs and then teleport across the world for a node war 2. Requiring your bags to be empty when being summoned. This will keep people from grinding/ gathering mats in one node and then being summoned to another to unload the goods on the AH/market for some quick and easy gold. I don't even leave a city to go farm mats or quest with completly empty bags. And with gear drops and breaks possible when you die you always will want a 2nd set of gear on you. Making your bag be completly empty is the same as removing the ability as most players do not want to go far from their home with completly empty bags. If you are going to 100% break a feature don't waste their time making them add a feature that won't get used do to it being broken. You will only have a chance to drop gear upon death if you are corrupted.