Reign118 wrote: » @WMC51 Watch the AMA, Steven talks about how rogues can find hidden doors and traps. These will change every day or a couple times a day. Sounds like they already have plans to have at least some non-static parts of dungeons.
WMC51 wrote: » yeah the progressing into a dungeon adds another level.of complications. I do like the idea of working deeper and deeper in a dungeon just not how repetitive they can become. But every MMO has been like that so I guess we're stuck with it. Them being more about getting components than item drops at least makes it so you don't have to run over and over till x sword drops.