Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Purposely lose Node sieges
Vazop
Member
I have a concern, since the node levels will unlock quests dungeons etc, is possible that the players of concurrent nodes will purposely lose node sieges and level up another node to unlock new/different content on that area.
I know nodes give other benefits too, but this can be a problem and can make the node sieges obsolete since the players just lose on purpose to ,for example, unlock a new dungeon with the gear they want/need.
I know nodes give other benefits too, but this can be a problem and can make the node sieges obsolete since the players just lose on purpose to ,for example, unlock a new dungeon with the gear they want/need.
0
Comments
But more likely the people who want it destroyed would leave far before a siege declaration so they could attack and destroy it, rather than afk’ if as defenders during the siege. There’s way less profit that way.
In fact, I personally think about 25% of all successful metropolis sieges would fit in to this.
With the rewards for a successful siege on a node going up with time, the leadership of a given node (the mayor, other node positions, leaders of patron guilds etc) may decide that they would rather reduce that reward themselves. They may talk to a somewhat friendly node cluster and make a deal that each node cluster organizes a siege on the other, and no one defends (or at least not in any serious capacity).
If this is pre-organized, then the people from the node cluster in question will be able to decide which of the city level nodes they want to bring up to metropolis, and can plan accordingly.
Also, this way, each node cluster and it's population get to reap the rewards of a successful siege.
This seems like a much safer idea than simply leaving it up to actual rivals - and that is before we even take the content change in to account.
All that said, I don't see this as an issue. If people can organize this and make it work, more power to them. It puts both node clusters in a position where they can screw the other over, so leaves the server ripe for potential intregue and such - which is good.
A being can not judge light if he has never seen it, neither can he judge darkness if he never has been it