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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Land Mounts
George_Black
Member, Intrepid Pack, Alpha Two
What I propose here has 0 gameplay benefits, the opposite actually. Especially with the absence of easy fast travel mechanics. But I think it will make the world of Verra a bit more refined in comparison with other mmos (and even games). Personally I am very tired at these conveniences that developers design for mmo adventurers:
Teleports
Instance Group Finder
Quick summon/mount mounts for almost CONSTANT increased movement speed.
We spent our times 100% mounted, unless we are in combat. And that starts to turn from convenience to ugliness for me.
Have you ever found yourself grossed out by the amount of times you mount/dismount in a short period of time? Being in a city, going from 1 NPC to the other?
Mount
Travel 2 steps
Dismount
Talk to NPC
Mount
Travel 5 steps
Dismount
Mount travel 3 steps
Dismount
Have you ever caught yourself being annoyed by hoards of players on mounts pilled up near the BANK npc, or the GateKeeper?
What about doing those easy as quests: go to around the farm, pick up a flower, some grain, some herbs or whatever, all in close proximity. But here we are, we mount/dismount because it makes it go faster.
I remember when having a mount meant a great deal. It meant that you would travel with a nice movement speed bonus somewhere far and you were so glad that you achieved to get that mount.
AoC won't have too much fast travel and that's great. What if also:
1) Summoning a mount took a few moments, instead of the instant movement speed bonus that you get from liking the mount key
2) Mounts were not allowed to run inside villages and cities
3) Mounts had a cooldown for a minute or so after being unsummoned.
I for one look forward to being glad about my mount, instead of taking it as a granted increased movement speed mechanic that I can use ALL THE TIME unless I'm in combat. I also look forward if that changes for the moments that the group saddles up and goes to ride on the sunset.
In addition, when you can mount in an instance and start running around with your increased movement speed, you feel very little satisfaction when there is a chance for group mounts. And if I am not mistaken there will be group mounts?
Teleports
Instance Group Finder
Quick summon/mount mounts for almost CONSTANT increased movement speed.
We spent our times 100% mounted, unless we are in combat. And that starts to turn from convenience to ugliness for me.
Have you ever found yourself grossed out by the amount of times you mount/dismount in a short period of time? Being in a city, going from 1 NPC to the other?
Mount
Travel 2 steps
Dismount
Talk to NPC
Mount
Travel 5 steps
Dismount
Mount travel 3 steps
Dismount
Have you ever caught yourself being annoyed by hoards of players on mounts pilled up near the BANK npc, or the GateKeeper?
What about doing those easy as quests: go to around the farm, pick up a flower, some grain, some herbs or whatever, all in close proximity. But here we are, we mount/dismount because it makes it go faster.
I remember when having a mount meant a great deal. It meant that you would travel with a nice movement speed bonus somewhere far and you were so glad that you achieved to get that mount.
AoC won't have too much fast travel and that's great. What if also:
1) Summoning a mount took a few moments, instead of the instant movement speed bonus that you get from liking the mount key
2) Mounts were not allowed to run inside villages and cities
3) Mounts had a cooldown for a minute or so after being unsummoned.
I for one look forward to being glad about my mount, instead of taking it as a granted increased movement speed mechanic that I can use ALL THE TIME unless I'm in combat. I also look forward if that changes for the moments that the group saddles up and goes to ride on the sunset.
In addition, when you can mount in an instance and start running around with your increased movement speed, you feel very little satisfaction when there is a chance for group mounts. And if I am not mistaken there will be group mounts?
5
Comments
I really like the idea of having to put any mount you are not using in to a stable, or leaving it on your freehold.
Putting a stable outside of all nodes, and requiring no mounts in towns, cities and metropolis' could actually be good gameplay.
It could also mean the stables are a building that the node has to chose to build - meaning nodes that want travellers will have them, and nodes that don't, won't
That said, I'd gladly take longer summon casts and such over what most other games have these days, for sure.
A being can not judge light if he has never seen it, neither can he judge darkness if he never has been it
I'd love a "summoning" time for mounts (10sec?). It would make it be actually for travelling rather than just speed boost as you mentioned. Great idea imo.
https://knightsofember.com/forums/members/winner909098.54
If you want some extra realism we may aswell feed them too, so when we have to take a month away from the game we can come back to a stable full of horse bones.
If you keep piling on ideas which take away the ‘conveniences’ of the game then you’re eventually just going to slow down the gameplay more than necessary to have an immersive feeling world, I don’t personally want to have something as simple as mounting feel like a chore because I need to cast a 5-10 second channel.
There are reasons for having more than one.
You'll want a fast horse for general transport.
You'll want a mule to carry stuff.
You'll want an aquatic mount.
But other than having one of each type, what possible reason could there be for having more than one mount?
I mean, "showing off" isn't really a thing, and is absolutely not a reason. The only real reason to have more than one of each type is if you want to have more than one of each type.
First, you want backups for each mount. Second, you want the best possible combination, and breeders will try to improve the stats.
https://knightsofember.com/forums/members/winner909098.54
Mounts at their core are for convenience. I would love a mount system similar to RDR2 where you can dismount and walk around (limited distance before it despawns) and you have to walk back to your mount OR spend a long cast time to summon it again. If you don't travel too far then you can get back on your mount fairly quickly.
That's sort of counter to my original point about crowding, but if you don't allow mounts in villages/cities then I think this would be perfectly fine in open world where players are more spread out.
Backups is valid.
Best possible combination would come when buying a mount. Breeders would obviously need multiple - but in that case, they are stock, not mounts.
WDYM stock? Animal husbandry has been said to be able to breed actual mounts, combat pets and animals for food.
Best mounts will most probably come from extremely rare tames, husbandry and maybe extremely rare drops from bosses etc.
Also, mounts can be killed, yes. So you might need multiple ones of the same type.
Cool down wise I think 5 seconds would be close to the sweet spot. 10 seconds is a long freaking time to summon a mount.
You get my vote on this one. Also thank you for providing constructive points to you argument to change my mind.
Negative when it's "killed" it just activates a timer before you can summon it again
Are you making 200 trips from your cart to the vendor or are you pulling the cart by hand?
Good point actually.
Perhaps another solution would be to have a location on the outskirts of the city where you have to unload your goods into a wooden cart where you can then transfer it to the location safely.
I think maybe mounts should be allowed in cities for players that are just passing through so they don't automatically get thrown off their mount as soon as they enter the city, but I agree interacting with anything in town should dismount them without the option to remount until they leave, and maybe even add a debuff or timer that'll dismount them if they spend too long in town while mounted.
That's a really good idea! A long cast time might even be good for pvp to keep players in the fight rather than encourage them to mount up and run if they start losing, nothing is more frustrating to me than a mage or rogue teleporting/stealthing behind a rock to break line of sight and then mounting off into the sunset while flipping me off.
You have a mother mount and a father mount, and if they love each other VERY much, they can make a baby mount.
In this scenario, the mother and father are consider breeding stock.