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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How to convince a friend that doesn't really like pvp to play this game ?
Vanayad
Member
Hi everyone!
I am extremely excited about this game, just found out about it because of the interview with Summit1G and told my friends about it. One of them mentioned that he doesn't really like the idea of open pvp, as he had horrible memories of WoW and Stranglethorn Vale.
What possibilities would there be to make him have fun in this game, where the risk of losing your items is pretty high? How could I convince him that even though you might get ganked from time to time, the pros of this game outweigh the cons?
Thanks!
p.s any idea on when the alpha/beta starts ? :P
I am extremely excited about this game, just found out about it because of the interview with Summit1G and told my friends about it. One of them mentioned that he doesn't really like the idea of open pvp, as he had horrible memories of WoW and Stranglethorn Vale.
What possibilities would there be to make him have fun in this game, where the risk of losing your items is pretty high? How could I convince him that even though you might get ganked from time to time, the pros of this game outweigh the cons?
Thanks!
p.s any idea on when the alpha/beta starts ? :P
0
Comments
Unless you think he would like pvp centric game, that he only was ruined by bad open world in WoW. Though, in this game, dying has way fiercer consequences than in WoW (in wow u mostly have 0 consequences).
Probably the best thing to do is to wait until the game comes out and there are content creators talking about this aspect of the game.
Pvp in wow is more of an afterthought and doesn't serve much purpose, especially outside of classic. In ashes, fighting over things in the world is supposed to be part of the game.
For me, it's hard to explain pvx games to people who only have experiences in games like WoW besides just saying it's a different game and they should try to experience it to see if they like it.
Alpha 1 starts this fall, no dates on any testing after that.
In-game losses make for a compelling experience(take it from a guy that had to explain to the clan how he lost the Majestic set they crafted for him over two weeks the very same night to a karma trap in low level area). As long as you approach everything as a team, you'll at least have a leg up on the people that go at it solo, in both power acquisition and losses restoration.
I'm not sure if WoW has something similar, but the corruption system in AoC prevents griefing. If someone repeatedly attacks players that don't fight back or low level players, they become corrupted. Corrupted players suffer 4 times the death penalty, will be attacked by NPC guards, they will appear on the map for bounty hunters, and they will also have a chance to drop their gear upon death.
Ask him if he likes social games. If he does, then he will enjoy this game.
Yes, this is a PvP centric game. But there is a ton of PvE content, in the form of open world and instanced dungeons and raids, monster coin events, and a ton of world bosses.
You can also play the game as a crafter, as you can craft gear, on par with legendary gear that drops from dungeons and raids, through the crafting system.
Besides, its only 15$ per month with no box cost. Its worth a try imo.
If you want more detailed info, check out Asmongold's interview with Steven on youtube. It is more detailed than Summit's.
What exactly should I show him? Are there some videos? I'm rather new to this mmo and only saw a few vids from lazy peon/summit1g.
Thanks all for the responses, didn't expect so many, so fast!
Let me elaborate a bit with the STV situation: He hated being camped non-stop. He basically couldn't play the game, because there was that 1 rogue staying on his corpse. His only solution would have been to call in some guild mates to help him get away. I understand camping by higher level people won't happen as often, but what happens when you die? Do you spawn at base? Is there corpse run? or how is it solved here?
Thanks again.
Check out the interview with Asmongold and Steven. It was way more detailed than Summits.
https://www.youtube.com/watch?v=H0LQSMT83L0&t=11s
Also read my reply post lol.
Crafters can craft the highest-tier gear, using the materials that drop from dungeon and raid bosses. The way this takes place is, Dungeon and Raid bosses have a small chance to drop completed gear, but they have a higher chance of dropping crafting materials that can be used to craft that type of gear.
If a node siege is successful, the citizens of that node will lose a portion of the crafting materials (includes the gear crafting material i mentioned above), and gatherables stored in that node.
You can read more about sieges here:
https://ashesofcreation.wiki/Sieges#Siege_aftermath
To be fair, my knowledge of this game is quite outdated, so please correct me if I'm wrong. I have a vague understanding how corruption works and is supposed to discourage griefing, but I feel like the trolls will just toe the line and find ways to kill non-combatants and instantly get rid of corruption. Maybe have a friend right here to kill you since death gets rid of a good degree of it.
I was also worried about the aoe impact. Basically two scenarios. The first being...even if I'm a non-combatant that someone can stand in my aoe, take damage, and then kill me without corruption. But apparently there's a box you can check so you don't do damage to flagged characters with aoe? Also, that non-combatants could kind of troll combatants by standing in their aoe to cause them to get corruption. But again, non-combatants don't take damage from aoe? Am I right on that?
But even besides things like that I wonder why they don't just scrap corruption and let players either flag for pvp or not flag for pvp. Why create an entire system that discourages players from doing an activity? I feel like a lot of casuals will be driven off by the prospect of being killed and losing materials and there is literally nothing you can do about it.
Maybe I'm being irrational. Maybe I don't understand the system. But at this point I want to just relax and have fun playing a game. The stress of constantly looking over my shoulder and worrying about being ganked and losing stuff isn't a fun prospect for me.
You already said they won’t PVP so they won’t hit you back.
I think I made some very valid points on how even though there is PvP, the progression system and consequences for your actions will not make it like PvP in any other game. When players make their own alliances and enemies, they will police the people within their nodes and there are politics and consequences to just randomly attacking people. Its not just some free for all. It truly is a PvX game.
that just sounds like bullying worded differently 🌝
I heard a bird ♫
Corruption is real, man...
Hopefully lots of valuable resources 👅Unprocessed gold and some gear mats that will sell for a good price 💰
First tell him we don't know if the risk is high; try it out and see. Best case: it's like driving - we know we can get into an accident every time we drive, but, because it's so rare, it ends up not bothering us most of the time.
Not everyone needs to like a type of game.
I will say tho that there is more thought put into that dynamic in Ashes than in wow and I think it will play out more systematic. So A gatherer will have a decent chance of getting ganked while someone who just travels from a node to a hunting ground will have a significantly lower chance, but only time will tell whether that's true or not.
I can be a life devouring nightmare. - Grisu#1819
If friends prevent you from gaming change your friends.