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Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Cheating the Corruption System
DeJoke
Member
Hello, I was wondering if anyone here, or AoC has thought about the case when someone flags up and kills people for their gathered goods, gets high corruption, and then trades everything (Including his gear) to his friend so that when he dies, he has no potential to lose anything in the situation.
My idea to solve to this? If you're corrupted you can't open a trade. Unless they're both corrupted. As guilds/parties of corrupted people should still be able to trade potions or whatnot around themselves.
Thoughts?
0
Comments
Yeah, this was thought of a long while ago.
I think corruption system is too harsh, and im not a pvp player or anything.
No one will want to be a bad guy, your game basically becomes imposible to play.
I was just worried people will abuse it, find an easy loophole in the system, but from what it seems, this issue is already addressed so my question is answered.
Personally I don't think the corruption system is harsh as it gives massive room to the game to create your own risk and reward. Maybe you're end game, and so, you store your high tier gear in your bank/storage system and then get mid-tier gear which is easier for you to get now. Then proceed to kill a lot of low-level characters for their gathering/processing item loot and try to get away with it. When you look at the system like that, well. Then I feel most people will say that it's a broken system and everyone has to fear for their lives when leaving a city.
So IMO, I think the system has a decent enough punishment/risk to reward ratio for anyone in the game.
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