First of all: I Love the node system !
But when it comes to questing, i have one core issue
So i like to discuss on whether i've missed something, anybody is able to prove me wrong or if there are people sharing my concerns.
During the recent AMA and other Interviews we've learned a lot. (thanks for involving the community ! )
Here is what i've understood:
- around 103 Nodes at launch
- nodes have 7 stages
- 4 node types
- maximum of 5 metropolis
- nodes grow by the activities people do in the certain areas
- Endly, the higher the level of the node, the more content is available (housing, major's etc.)
More info via the official site (
https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics ), but thats not relevant for my point
What i miss during all this, and since there are levels for the players and mobs, is if nodes have also got a level spectre to them (e.g. 1-10, 20-25 etc.)
The only thing i know is that in one interview it was mentioned that the higher the node, the harder the mobs around it.
So here comes my issue:
Theory: Node system has NO LEVEL SPECTRE
How do people know in which node area to level next? So we need some sort of an idea, which node stage supports which level area.
Since the max level ist 50, counting out stage 7 nodes for potential endgame content only, there would then be 6 node stages delivering content up to lvl 50.
That could be a solid solution, knowing by the node stages, where you have to travel.
BUT
We actually have no idea how long it takes to bring up a node to the next stage.
Example: Imagine you quest your way through a node first stage 0, then stage 1 and finally stage 2, and now you are around lvl 25, hanging around a stage 2 node, looking for more content.
In my theory you would then have to get to a node that is at least stage 3 to get quest around your level.
But since all the nodes start as stage 0 when the game launches (correct me if wrong!) there won't be a level 3 node avaible, only a bunch of 0,1 and 2's .
So what do you do then? Leveling up a entire new node until lvl 3? Bashing out low lvl Mobs till it's done? (remember you are lvl 25)
For all the Smart people now saying: "Well , i go back where i started, why not stay at one certain node"
Smart move, but if you do that, what would LOW LEVEL Players do then? Especially around the starting areas with no other nodes around?
MY ISSUE IN A NUTSHELL: If nodes are somewhat level capped to certain levels, we would then ruin the starting areas by pushing nodes around it to the max, forcing new Players to walk through the lands (remember no fast travel) all the way along potential high lvl zones, looking for low stage nodes to then finally be able start the game.
Solution:
Scale the quests and mobs in a node area to players level, so everyone can get progress, regardless the level.
The problem with that is though, that would mean all the dungeons, bosses etc would also be scaled. So we could potentially see a bunch of lvl 1 guys rushing a world boss ( overreacting and absolutely theoretically !!!! ) and kill him.
Think then about Loot etc.
You guys know what i mean...
There are certainly many other points that could be mentioned in relation to my theory, but i'll cut it here for now.
Please do not hesitate to tell me if i'm wrong or missed a core information on that, but i couldn't find it.
Also feel free to discuss on the progression system when it comes to leveling
Regards and stay hyped

Fihera