Glorious Alpha Two Testers!
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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
One way AoC in-game token?
Hansrutger
Member, Alpha One, Alpha Two, Early Alpha Two
Hi!
For the sake of debate and discussion, what's your guy's take on a token that only works one way and not two ways? Similar to WoW Token, you can sell in-game gold to get BNet currency and you can buy in-game gold with in real life money.
But instead of having it being two ways, this would only be one way where you can only buy let's say embers or AoC shop currency with in-game gold (essentially paying your subscription with it). What do you guys think? Personally I'm a bit torn as it still brings some bad things with it.
For the sake of debate and discussion, what's your guy's take on a token that only works one way and not two ways? Similar to WoW Token, you can sell in-game gold to get BNet currency and you can buy in-game gold with in real life money.
But instead of having it being two ways, this would only be one way where you can only buy let's say embers or AoC shop currency with in-game gold (essentially paying your subscription with it). What do you guys think? Personally I'm a bit torn as it still brings some bad things with it.
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Comments
Hell no. Why should players that have a lot of money be able to get ingame gold just because they can pay for it? That's P2W.
Also no, the WoW token has caused a ton of issues. It cuts down the costs for botting, gold selling and multiboxing because it makes it so that you can pay for subscription time with in game gold.
The monetization system as it stands right now, is the right choice imo.
And probably has legal reprocussions in regards to parlor games.
Ooh now there's a grey area if ever I saw one.
That wasn't the discussion point.
I dont think its something most devs want from the start.
It helps me since my wife could farm to pay for her account but it does open up gold farmer abuse as they can use gold to pay for their bots and sell the leftover gold.
Indeed.
The curious side of me kind of wants to see what would happen, but since I know the EU would likely come down hard on what ever developer attempted to do this, the spiteful side of me wants Blizzard to be the one that tries it.
I don't think you read his post, buddy. Take some time to go back and read it .
Haha I don't think even Blizzard are stupid enough to try that.
Sounds interesting, but imo, it would destroy the "novelty" of varying node-to-node economy. That being: all economies across all servers in the game will be at risk of flat-lining (becoming all the same). Purely because there's this one, very precious, economical constant that they all may follow (hopefully I'm making sense). We even see it in real life lol.
I think Steven would be against it. Nevertheless, its certainly not P2W so who knows.
I'm too tired to think of anything, but I don't see how it would be p2w as well.
This is actually one of the least terrible ideas from the past 2-3 weeks - it's almost good even. But at the end of the day, it's Steveo's decision. I'd be fine with or without it.
Doesn't OP mean the opposite though? Buying cash shop currency with gold?
Yeah, you're right. I misread the OP; my b.
I've seen some people say that the cash shop items will be available in game as well, but with different color schemes.
I guess it does more harm than good. At same time we will not really be able to stop bots any easier either way, just less encouragement.
I am pretty sure I read it right. He asked me what I thought about getting in game gold with in real life money. Hell no.
Wrong, read again.
If only their developers were half as good at their job as their lawyers are...
B now has 10 more gold than A.
Any real money purchase is going to be a P2W purchase if using gold is an alternative.
This magic currency would have to be non-farmable and available to anyone in equal amount regardless of what aspect of the game they spend their time with the most, but the only way that I can think of doing this is through login rewards. So in that case, if a player logs in regularly for 2 - 3 months they can earn enough for a 1 month subscription, which would help with player retention and as a result might even be more profitable in the long run for the developers.
What did you trade does not matter. Tokens cosmetics anything like that, once tradeable = rmt.
Think about it that way, if a guild wants to prepare a siege they need resources, thats a huge factor in balancing entire world. But what if they just throw money at the system and instantly get resources instead of taking time to aquire them? Entire system falls apart
Literally that alone is enough to ruin whole game for most people
That's all nice and all, but what about the thing I wanted discussed? One way token, not two ways.
If we could all choose what the game would cost, then the majority would vote: no box cost, no cash shop, no sub fee, and then we wouldn't have a game at all.
Income from the cosmetic only cash shop and sub fees will go to maintain and update the game which is good for everyone. I personally don't buy cosmetics, but I love the trade off that some people in the world will look cooler than me but as a result there's more cash flow to staff GMs, answer support tickets and create timely DLCs.
It's still two way token, because you can simply get people mtx by gifting them gold. And you can get gold by abusing impossible to completely eliminate RMT. With multiboxing being easily allowable by AoC devs, it would sooner or later devolve into a system where real money has effect on gameplay. And while it sucks to design a game around illegal practices, u have no other option if you want the game to work.
And on the same note, if you want to act like this would not be a problem. which is fair it might not be, the subscription exists mostly as barrier of entry for bots/gold sellers. If bots can use gold to keep on subscribing,t hat barrier of entry is very compromised.
EDIT: Also now that i think about it, even if none of these matterd, it would create an unpredictable currency sink that has no gameplay effect which could hurt economy since we heard that gold is not going to be all that common. Also new items in the shop, if gold was also able to buy you other things than token, just embers as currency, would swing market prices which is never good.