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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Questions about Summoner's pets
Zambar
Member
I didn't find any informations about how a Summoners gain their pets. Is it predetermined, or collectable?
As predetermined has a bigger chance i start with the other options. I understand the augment system.
Collectable: Let's say if i can travel around the world and make pacts with the creatures (after lvl25 and chosen second class, based on that type), and can summon them, would give a huge diversity for Summoners. I understand it would be a big project for the development team, as the potentioal combinations of choosen creatures with augment types would be a good deal.
Predetermined: You unlock pets after reaching a determined lvl or you gain them from quests or let's say the type and development of the Node and religion would unlock some. The augment system still will give a good diversity for this option too.
If it's a predetermined, i have an other question. I see the game try to give a big focus to sailing, and see battles, Under water dungeons etc... In a sea warfare, a cat or bear summon do almost nothing (standing on board of a ship), or just simply destroy the fantasy of it (making them move in water, like they can breath under it). My question is: Will there be Aquatic summoner options, or augments, making your summons aquatic?
As predetermined has a bigger chance i start with the other options. I understand the augment system.
Collectable: Let's say if i can travel around the world and make pacts with the creatures (after lvl25 and chosen second class, based on that type), and can summon them, would give a huge diversity for Summoners. I understand it would be a big project for the development team, as the potentioal combinations of choosen creatures with augment types would be a good deal.
Predetermined: You unlock pets after reaching a determined lvl or you gain them from quests or let's say the type and development of the Node and religion would unlock some. The augment system still will give a good diversity for this option too.
If it's a predetermined, i have an other question. I see the game try to give a big focus to sailing, and see battles, Under water dungeons etc... In a sea warfare, a cat or bear summon do almost nothing (standing on board of a ship), or just simply destroy the fantasy of it (making them move in water, like they can breath under it). My question is: Will there be Aquatic summoner options, or augments, making your summons aquatic?
1
Comments
As was said, though, I believe there is very little information on summoners to date.
Watch Steven's most recent AMA. He talked about necromancer (summoner+cleric). That should give you an idea.
But from the intervews Steven gave, talks content creators had and games Steven loves and is inspired by its EXTREMELY unlikely that collecting/taming/binding summons will occur. And if it does, more like cosmetic. This is, however, only my own conclusion based on what we have, and what we have is almost nothing.
i honestly WISH it would be collectible, i hope it was like wow hunter or warlock but with bigger impact and as much effort, but balancing that crap would be insanely difficult and if it does occur, you would HAVE to get into a good guild to get it done, so it has many pros and cons.
I heard a bird ♫
I dont see a world in which summoner ONLY summons. I bet they will have summon healing/buffing abilities as well. It's simply a matter of slotting cleric Death school augument into these to turn them into dots and curses and i doubt Intrepid would overlook that. I mean its rly obvious.
Also keep in mind that not all summoning abilities, even core ones, will be pets. There have already been mentions of summoners 'summoning effects". That might also be what you want.
Yeah man, can't wait to see how these summoned weapons will work! It's going to be awesome.
I heard a bird ♫
Yea it would be super hype to summon a hammer and watch it chase a mage smacking them on the head. But i bet we would get something like CC swarm of butterflies or some extradimensional chains and shit too. Its all so easy to come up with, they surely will throw us something with fun aesthetic.
It might be a bit more interesting to put some summon types under quests to unlock them, but if the summoner if highly dependent on the summon that wouldn't be fair in my opinion.
It would be the equivalent of lock other classes 'key' abilities behind quests and only after completing them they can put points into that skill and use it. I'm not sure that is a good idea.
Wow did this in classic (removed it later) and it was one of the best design decisions devs ever made there. And yes. It was unfair. But my understanding is that will never in million years happen like it did in WoW. You are supposed to get all skills from leveling. I will still hope because it was such immersive amazing thing in WoW. But i will expect to get Aion summoner instead, just on massive steroids.
Sure, it was fun unlocking your pets as a warlock, BUT a warlock that didn't spec into demonology could fair just fine in PvP and PvE because the summon is not their primary source of anything. Summoners in ashes by the difinition given by Intrepid will live and breathe through their summons. It depends to what extent thay holds true, but unless it's like how WoW locks are dependent i don't see it working that well.
I heard a bird ♫
Yea, it certainly has its own problems. But you can work around that as well. Mainly with the gear slot. If say standard summoner has Summon: Tank ability, you could do WoW warlock like questline for either special talisman slot just for summoners or for ring slot or w/e that turns whatever your main tank is into fuckall demonic infernal and shit. Just to keep that story flavour.