daxiongmao87 wrote: » I hope they don't allow you to hotswap gear and augments. Just my opinion, but the easier it is for me to change builds the less connected I feel to my character. He starts feeling less like a character and more like a tool for me to use to accomplish a goal. Diminishes the immersion.
CaptainChuck wrote: » daxiongmao87 wrote: » I hope they don't allow you to hotswap gear and augments. Just my opinion, but the easier it is for me to change builds the less connected I feel to my character. He starts feeling less like a character and more like a tool for me to use to accomplish a goal. Diminishes the immersion. You shouldn't always favor immersion in a game. Its important that you find the right balance between immersion and complete player freedom.
CaptainChuck wrote: » daxiongmao87 wrote: » I hope they don't allow you to hotswap gear and augments. Just my opinion, but the easier it is for me to change builds the less connected I feel to my character. He starts feeling less like a character and more like a tool for me to use to accomplish a goal. Diminishes the immersion. I feel like a certain level of freedom is required when it comes to being able to hotswap your gear and augments for your skills. I don't think that these two should be restricted at all, as players should be able to adapt their characters to any scenario. However, players shouldn't be able to change either of these in combat. That is the only restriction I would want. You shouldn't always favor immersion in a game. Its important that you find the right balance between immersion and complete player freedom.
Oenwulf wrote: » A few questions about the design philosophy regarding how you envision players preparing for both pvp and pve as it seems you are encouraging world pvp around open world bosses and events. 1. Are you planning to implement a pvp stat so players will collect multiple gear sets? 2. Will there be load out swapping like with a second augment spec and saved hotbar configuration? Will it be on the fly between combat or semi-permanent? 3. If a hardcore pvp’er joins a dungeon group, without changing their gear or load out, roughly how much of a power difference would you expect between them and a pve specced character of the same class with equivalent pve gear?
Oenwulf wrote: » ...but in a PvX game there is going to have to be a balance between allowing players to change their characters to suit the situation and just giving them all the tools they need all the time.