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Farming, Husbandry and Bees

First of all, I'd like to say that I'm extremely excited by the prospect of doing some farming on the side! Since the wiki is a little sparse though, I wanted to give some food for thought.

What kind of animals could be used for livestock? Cows and chicken are listed, but could you also breed a magic deer to give you shimmering deer milk?

What can livestock be used for? Is it just milk and eggs, or could livstock also be butchered for meat, feathers, and other useful bits? Can certain livestock be used as work animals to make life a bit easier for the hired farmhands?

Do crops and livestock require specialized areas, like a barn and a field, or do they just get placed around the terrain?

If a node falls, and freeholds become free to loot, what happens to livestock and crops? Can they be detroyed/killed/harvested by attackers, do they count as ressources available for looting upon destruction, or are they saved like complete items?

Is it possible to improve crop yield via items, magic, special buildings or special care? For example, crafting a fertilizer from bones and magic dust could be applied to a field before planting wheat to get a better harvest in fall, or if intense farming requires the land to rest for a rotation, fertilizer could be used to renew the land instead.

Are there specialty farmhands? Doing a quest to enlist a specialist could be another neat way to personalize a freehold.

Lastly, I leave you with this: Imagine a sea of flowers. Petals dance on a soft breeze and you hear a gentle humming as a pudgy little yellow-striped dot flies past you. It joins its kin towards a small, dome-shaped construct that sits in the shade of a tree, collecting the pollen of countless blossoms to create sweet, rich honey in the hive. You sit up and take another sip of the wonderful mead the beekeeper made you.

I want to be that beekeeper. Please, make my dream a reality.
Vote for bees.
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Comments

  • CaptnChuckCaptnChuck Member
    edited July 2020
    You're going way too deep man.

    Magic deer to get shimmering milk? I understand that we are in a fantasy game, but magic deer? Really? This ain't harry potter man.

    As of now, the only livestock that exist are cows and chickens and they can only be used to obtain milk and eggs respectively.

    Crops can only be farmed on your freehold.

    If the attackers successfully destroy your node, they can attack your freehold. However you're also allowed to defend your freehold and if you're successful, you won't lose any resources.

    As for fertilizers, they don't exist yet. But what kind of fertilizer do you expect to get from bones and magic dust? Are you ok?

    No, there are no specialist farm hands. They are just meant to be used as an extra pair of hands. I don't see a reason why you would want to customize them.

    As for beekeeping, it might exist under farming later on. But as of now, it doesn't.
  • Just because things aren't in place yet doesn't mean they won't be. After all, I can't imagine Intrepid to rush freehold farming as their priority target, so it'll probably remain fairly featureless until later on.

    I'm sorry if my enthusiasm and imagination hurt you somehow.
  • source.gif
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  • Beekeeper wrote: »
    Just because things aren't in place yet doesn't mean they won't be. After all, I can't imagine Intrepid to rush freehold farming as their priority target, so it'll probably remain fairly featureless until later on.

    I'm sorry if my enthusiasm and imagination hurt you somehow.

    I answered your questions. Obviously they can be included in the future, but as of now they don't exist.

    Also, quite the imagination I must say. Never seen farmers use bone dust as fertilizer before. Or magic deer with shimmering milk.
  • I know it's not there yet. As I aknowledged, there's little yet to be there, but there's no harm in a bit of thought experimentation and friendly discussion. Since breeding livestock, mounts and pets is already planned, why would fertilizers and more personal farmhands be so outrageous? Why make an entire mobile app if there's not some decent depth to the system for longtime engagement?

    It's clear to me that there's a lot more planned, so I want to speculate a little, maybe exchange hopes with other enthusiastic fantasy farmers.
  • It might depend on the season.
  • CaptnChuckCaptnChuck Member
    edited July 2020
    Beekeeper wrote: »
    I know it's not there yet. As I aknowledged, there's little yet to be there, but there's no harm in a bit of thought experimentation and friendly discussion. Since breeding livestock, mounts and pets is already planned, why would fertilizers and more personal farmhands be so outrageous? Why make an entire mobile app if there's not some decent depth to the system for longtime engagement?

    It's clear to me that there's a lot more planned, so I want to speculate a little, maybe exchange hopes with other enthusiastic fantasy farmers.

    I never said it was outrageous. I merely answered your post as is. I'm sure they will add fertilizers later on. It only makes sense to do so. As for customizable farmhands, I don't know about that.
  • Maybe customizing is the wrong word, but I don't think hiring farmhands with individual names and features rather than "farmhand npc" would be neat, or giving them outfits/uniforms as part of customizing the look of your little home. A quest that allows you to recruit more notable characters would be fun too, like an old man farmhand who dispenses little farming wisdoms after you saved his daughter from goblins, or a former soldier who things you're awesome for saving his life, but farming just seems more relaxing. Small characters that don't need to be super specific, but make a place more personal.
  • Beekeeping sounds great. Not only for mead but could be a source for alchemy aswell.
    "Honey has long been used as a topical antibiotic by practitioners of traditional and herbal medicine."
  • Current wrote: »
    Beekeeping sounds great. Not only for mead but could be a source for alchemy aswell.
    "Honey has long been used as a topical antibiotic by practitioners of traditional and herbal medicine."

    Yes! Honey is amazing. It can be used for cooking, medicine, alchemy, maybe even taming animals like bears or badgers? So many possible applications.
  • Shimmering milk lol didn't see it coming but nothing against it. Being a beekeeper could be a thing too and it would have usability as folks mentioned.
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
  • Is shimmering milk really that odd? lol

    Specifically though, deer milk is just meant as an example for an ingredient that's a bit more special than cow milk. Maybe when making a cake it adds a little magic resist buff or something.
  • Even if we dont get big animal husbandry system on release, and frankly i kind of hope we wont because of scope creep reason, you can bet your ass its going to get added sooner or later in expansions. I think you are set. After all you can always - from previews and interviews - just crosbreed cow and deer to get magic cow deer milk.
  • Beekeeper wrote: »
    Is shimmering milk really that odd? lol

    Specifically though, deer milk is just meant as an example for an ingredient that's a bit more special than cow milk. Maybe when making a cake it adds a little magic resist buff or something.

    No, not hating on it I swear lol it's just that it sounds funny. I've seen more sparkling things in other MMOs so the sparkle/shine stuff doesn't bother at all. And yes, things should have a flavor as the example you gave so it makes sense.
    "Magic is not a tool, little one. It is a river that unites us in its current."

    I heard a bird ♫
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Honestly, if they have beekeeping in Ashes, I'd be likely to keep some - assuming I play the game.
  • Frostduck wrote: »
    Even if we dont get big animal husbandry system on release, and frankly i kind of hope we wont because of scope creep reason, you can bet your ass its going to get added sooner or later in expansions.

    I do believe there's going to be a fairly large amount of depth upon release, simply because having an app to manage the farmhands would be very strange otherwise. I'll remain very hopeful.
    noaani wrote: »
    Honestly, if they have beekeeping in Ashes, I'd be likely to keep some - assuming I play the game.

    I'd love to wander through the world and see other people tend to their bees!
  • From what we know currently, if a siege is successful, all freeholds under it's ZOI will be attackeable and lootable. We also know that you will only be able to loot raw materials and processed goods - iron bars etc.

    We have no information as to how a lot of what you are asking about will be handled. These systems are yet to be implemented fully and tested. We don't know if fully completed items are lost or not, but i wager that gear that you have inside your chests at your freehold will be lost if the freehold is destroyed or another node doesn't take up the ZOI of the destroyed one during the safe period after a successful siege.

    My guess is there will be a lot more than just cows and chicken to use for farming animals.

    We will have to wait and test these systems. Also, the developers purposefully do not give out all of the information because they want players to discover how systems work to a 100%.

    Knowing all the information in advance is not always a good thing.
  • Pravchenski shall make bee honey to put in booze for patrons, this seems logical yes Pravchenski agrees.
    Pravchenski's Tavern and Brothel, Down your Booze like you down your Women, Bearded Dwarves in Drag!

    -Pravchenski, yelling this at some twigs in sand, in a desert.
  • phdmonster wrote: »
    .We will have to wait and test these systems. Also, the developers purposefully do not give out all of the information because they want players to discover how systems work to a 100%.

    Knowing all the information in advance is not always a good thing.

    For sure! I'm not advocating for full disclosure or data mining, just some exhange what other ppl are hoping for, or would think would be cool or reasonable.
    Pravchenski shall make bee honey to put in booze for patrons, this seems logical yes Pravchenski agrees.

    Pravchenski is a friend.
  • Beekeeper wrote: »
    Frostduck wrote: »
    Even if we dont get big animal husbandry system on release, and frankly i kind of hope we wont because of scope creep reason, you can bet your ass its going to get added sooner or later in expansions.

    I do believe there's going to be a fairly large amount of depth upon release, simply because having an app to manage the farmhands would be very strange otherwise. I'll remain very hopeful.
    noaani wrote: »
    Honestly, if they have beekeeping in Ashes, I'd be likely to keep some - assuming I play the game.

    I'd love to wander through the world and see other people tend to their bees!

    Fairly big depth, sure. I mean the feature of unique mounts and stuff they arent getting away with it not being there on release. But you know, stuff like table sfor crossbreed animals products and special products of that husbandry, might have to wait for that. I mean maybe its already done and i hope it will be enouygh for you to have fun, im just saying if they dont have it figured out yet, it might have to take a backseat.

  • AstrobinaryAstrobinary Member, Alpha One, Alpha Two, Early Alpha Two
    Beekeeper wrote: »
    Just because things aren't in place yet doesn't mean they won't be. After all, I can't imagine Intrepid to rush freehold farming as their priority target, so it'll probably remain fairly featureless until later on.

    I'm sorry if my enthusiasm and imagination hurt you somehow.

    I do love your enthusiasm. If they do implement bee keeping, I for sure will be on the look out for your hive! I believe they are not giving us all the details on every profession simply to keep the exploration factor, but I can see many game play benefits for bee keeping.
  • I do love your enthusiasm. If they do implement bee keeping, I for sure will be on the look out for your hive! I believe they are not giving us all the details on every profession simply to keep the exploration factor, but I can see many game play benefits for bee keeping.

    Thank you <3 I agree completely.
  • MrPancakeMrPancake Member, Settler, Kickstarter
    I enjoy your enthousiastic aproach towards beekeeping and don't see any issue in the fantasy setting you think of. It would be nice to see this implemented and I do hope they keep this information to themselves for the sake of discovery. I would love to wander through a freehold and see some flowers and bees while also knowing they have their uses for crafting and such.

    Great thinking!
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  • OkamiOkami Member, Alpha Two, Early Alpha Two
    edited January 2021
    I would love to see bees in-game, maybe allocating space for your hives would your crops an 'efficient pollinator' bonus that makes it so plants can yield 25% more materials if they have that bonus applied at the time of harvest. I am concerned about the animal husbandry thing though, I really only see information on mounts but I don't see anything about selective breeding for cows, chickens, sheep, etc. I'm all for mounts (who isn't!?) but I know from experience in other games that the mount market DOES get stagnant after a certain amount of time. I'd much rather have a stable income selling higher quality or a larger volume of materials instead through careful care of my livestock and crops.
  • SkylarckTheBotanistSkylarckTheBotanist Member, Alpha Two
    I am planning on being a Master Herbalist, with a great big garden freehold, so of course bees would help such endeavors :)

    I'm down to trade queens if we're on the same server ;P

    Skylarck The Botanist
  • AsgerrAsgerr Member, Alpha Two
    They will for sure add more types of livestock be it sheep for wool, bees or fishes, molluscs whatever.

    But I would recommend you temper your expectations. I have seen this type of excitement before.

    You imagine some crazy magical world so full of depth that it feels like a second life in the world of your dreams. And while AOC while surely be fantastical and full of depth, let's not forget it's just a videogame.

    Don't let the potential let down of not seeing all your dreamed of features, have you take it out on the game. So many people build cathedrals in their minds and then get disappointed when presented with an actual small tangible church instead.
    Sig-ult-2.png
  • JamationJamation Member, Alpha One, Alpha Two, Early Alpha Two
    Oh I like that this thread was brought back, never saw it initially and I like some of these ideas!
    Beekeeper wrote: »
    Cows and chicken are listed, but could you also breed a magic deer to give you shimmering deer milk?

    Except this. This sounds icky D: deer milk D: that shimmers D: eeeewwwww
    Beekeeper wrote: »
    ... or giving them outfits/uniforms as part of customizing the look of your little home...

    If there are any freehold NPC's I'd love to be able to give them some clothes/armors in order to change their appearance (maybe even using my own shop skins on them) I liked this in FFXIV when your retainers could wear whatever their class was and it'd actually show. Thought this added such nice flavor/flare and gave me another thing to do with nice looking armor I didn't need!
    Beekeeper wrote: »
    I want to be that beekeeper. Please, make my dream a reality.
    Vote for bees.

    Hear! Hear! A vote for bees! Lil bumblin blobs of beautiful mush. Lil bebes flying around. So cute.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    I like the ideas and questions!

    For release I expect a pretty shallow freehold system tbh. Basic functionalities of the stuff they promised. Then a few months of bugfixes. But then I hope they start adding the depth to the systems :smile:
  • RhuricRhuric Member, Alpha One, Alpha Two, Early Alpha Two
    I hope it's not too shallow at start, because I see Freeholds being rather important to the economy with farms, taverns, blacksmiths, etc.

    I definitely hope there are bees and even shimmering milk! It's a fantasy game, lets put the fantasy back in it!
    "Almost dead yesterday, maybe dead tomorrow, but alive, GLORIOUSLY alive, today."
  • Bees would be awesome, pay homage and teach of their importance!! 😁
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