Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Sportsmanship
Xhelori
Member, Braver of Worlds, Kickstarter, Alpha Two, Early Alpha Two
You may hear about it most often if you play team sports or compete: One example of practical sportsmanship can be when an American football team chooses to “take a knee” rather than continue to run up their score when there’s still time left on the clock, but they’re way, way ahead of the opposing team. It seems to be an ethic (like the Ethic of Reciprocity, i.e. “The Golden Rule”); it does not need to be constrained by any formally-drafted Code of Ethics, rules or laws, and can occur ontologically.
As for its presence within socially-driven online games like MMOs, it seems like a rather diaphanous, loosely-envisioned concept, seldom considered with much depth or invoked by this nomenclature.
I’d like to ask what “sportsmanship” means to you, the online gamer: What is it? What does enacting sportsmanship do, in an online game environment? Why should it matter (and when – if such a situation exists – should it not matter)?
Transparency: I participate within a focused think-tank (the specifics are not of much importance here), so I greatly appreciate any inputs you are able to share with me, that I may forward. Thank you in advance for your kind offerings.
As for its presence within socially-driven online games like MMOs, it seems like a rather diaphanous, loosely-envisioned concept, seldom considered with much depth or invoked by this nomenclature.
I’d like to ask what “sportsmanship” means to you, the online gamer: What is it? What does enacting sportsmanship do, in an online game environment? Why should it matter (and when – if such a situation exists – should it not matter)?
Transparency: I participate within a focused think-tank (the specifics are not of much importance here), so I greatly appreciate any inputs you are able to share with me, that I may forward. Thank you in advance for your kind offerings.
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Comments
That during a gvg or when my group faces another competitive group. Usually I look for somebody to tbag me. If I die and get t baged it usually means you were quite a significant thing to handle and that they are frustrated on some level. That being said I don't tbag other people.
That is not dead which can eternal lie. And with strange aeons even death may die.
And before anyone asks, I consider griefing to only apply when you abuse mechanics to intentionally screw over your teammates, for example putting a wall in front of them to stop them from escaping a gank.
I'll offer what help and information I can to people that I think will use it.
Jokes aside in most games I just say gg even if I lose unless the other team was toxic, mainly thinking about Rocket League, but even in WoW I usually end the dungeon by saying "cheers cya". I think it will depend on the game a lot of time. AoC seems to be heading toward a more friendly-rewarding environment which is nice. Let's see how long that lasts though xD
Sometimes annoying someone has a purpouse and you cant just decide its unsportsman-like. But when you litrerally do it to be an asshole, then it doesnt apply. Be nice, say GG after you burned months of their work and stole their stuff. But still do it if you want. That kind of feeling.
You wanna know the sad thing? People quite often use "mindgames" as an excuse for being an asshole. There are a lot of players who make it their sole purpose to piss off their opponents so that they ragequit and they win like that. I really hate those kinds of players.
Yes, I happen to also be a gamer, although I no longer play semi-hardcore (at least I wouldn’t call it semi-hardcore).
Out in the real world there are no “anti-cheating” scripts, nothing to actively, physically limit/govern people in their daily choices, only the collective stewardship of civilization, and what behaviors are encouraged and discouraged in order to maintain civility and promote common welfare. Individuals will weigh the risks of consequences for egregiously violating cultural norms against any possible rewards for taking those risks.
In actual warfare, there does exist a certain level of “sportsmanship” which is why there can be declared war crimes. The US military enforces conduct via MPs from within their ranks. From the outside, there can be accountability for violating human rights or enacting genocide. I think bombing schools where children are in attendance, or shelling hospitals, for instance, are globally frowned upon and may incur sanctions outside of the war itself.
Well... if there are civilized forces against each others wearing insignias... but that does not happen anymore. There is one side that plays by the book (armed force with insignias), and other does not (faction, group, organization). "Deniablity" is the modern era goal of turning conflict to the favorable road... and thats cheating at it best.
I'd like to follow few rules when I play, just because I want to do my part of good gaming enviroment.
- Dont get mad, get even. This does not mean revenge, but getting better.
- Dont be greedy, leave something to others (no spawn camping etc.)
- Do not whine about tanking, healing or lack of DD. Everyone is doing their best (unless drunk or stoned )
- Let the roleplayers roleplay. Participate, or be quiet.
- Its only a computer game, do it for fun. No fun, do something else.
All of our happiness is at the tip of our swords, our hearts can not soften."
- The Jaeger March
Foremost of these is Rugby Union.
I do not think there is enough room here, nor might this be the proper mode for my explanation. I will offer, nonetheless, the examples of rugby players behavior.
First: after the match. Former opponents, who have been in physical combat on the pitch gather together to pray, to hug and make nice with opponents' children on the field, certainly to shake each other's hand.
Furthermore, players from opposing teams stay with, hovering over for protection, injured opponents, to the detriment of their own team's advancing the ball down the field. (Indeed, play does not stop for injured players and often proceeds right over or in close proximity to them). They are never reprimanded by their teammates or coaching staff for doing so. I would be appalled to find out that happened, as would anyone I have ever known to play the sport.
If there is another word beside "Sportsmanship" to encapsulate that ethic, I do not know it. But I would like to propose the word: humanity.
Certainly there will be bad examples: but here is a sample YT video: youtube.com/watch?v=Zj6YFZv_Yts Notably, a player handing over his World Cup Winning Medal to a child.
P.S. Go All Blacks!!!