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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Rogue/Ranger - Sniper
delghinn
Member
If Ranger/Rogue is Scout it seems more in theme for Rogue/Ranger to be Sniper (stealth & range)
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Comments
ranger/ranger - hawkeye
ranger/rogue - scout
rogue/ranger - sniper
rogue/rogue - assassin
seems a more logical flow than
ranger/ranger - hawkeye
ranger/rogue - scout
rogue/ranger - predator
rogue/rogue - assassin
If Intrepid are intending the class to be completely ranged, then Sniper may well fit better.
However, since they called it Preditor, I would assume there is a mix of ranged and non-ranged attacks, which would make the name suit better.
This is the problem with thinking we have a better name for a class when we haven't seen the class yet.
Forget the names, they won't be used in-game anyway because it's easier and faster to use a shorthand, for example:
ranger/ranger = ra/ra
ranger/rogue = ra/r
cleric/tank = c/t
bard/summoner = b/s
etc etc. I guarantee these shorthands will be used far more than the official names, not to mention they are easier to understand in the context of the game mechanics.
are rangers in aoc purely ranged? the archetype is based on Strider which was more melee than ranged. However typically most games will primary the ranged abilities, secondary the melee, and flavor in tracking and sometimes some survival / solo abilities.
I believe that Ranger has been described as a sort of dancer, where they need to weave in between various ranges, including melee range.