i've been on a tear going through every scrap of AoC content that I could find, but i've realized something that we have to understand before anything!
Combat is the foundation that all of these great ideas/philosophies are to be built upon but it doesn't sound like we know anything about the combat beyond it being a hybrid of Action & Tap. The BR footage has been spoken of like a server stress test and not much else, i wish we had more information because I feel like the combat at this point has no identity. I don't have a clue how this games combat is going to look, and the BR felt like it was more placeholder than an indication of how AoC combat should feel. I don't know if we are to assume that alpha 1 (which i'll be missing) will have iterated on the combat or not.
I'm worried because I feel like we are going to need something good before we can truly help with feedback. It sounds like they are open to anything but without the foundation there, how can we achieve something with our feedback? It's so early but i suppose the start of all this combat talk, we should hear from the Devs. I would love for us all to have more detailed talks about what the goals are for AoC's combat system.
What Kind of Pace are we looking at? How much mobility are we looking at? How much risk and reward mechanics are we looking at? I feel like at this point in time I have 0 clue what any of the parameters are! Maybe some comparisons to aspects of other games combat would be useful to describing some of AoC's goals.
I know everything except what is the most pivotal part of the game (COMBAT)

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I'm stressed lol What ya'll thinking? To me I dont get a sense of direction yet here?