Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
I love AoC concepts but im concerned about how it all comes together
i've been on a tear going through every scrap of AoC content that I could find, but i've realized something that we have to understand before anything!
Combat is the foundation that all of these great ideas/philosophies are to be built upon but it doesn't sound like we know anything about the combat beyond it being a hybrid of Action & Tap. The BR footage has been spoken of like a server stress test and not much else, i wish we had more information because I feel like the combat at this point has no identity. I don't have a clue how this games combat is going to look, and the BR felt like it was more placeholder than an indication of how AoC combat should feel. I don't know if we are to assume that alpha 1 (which i'll be missing) will have iterated on the combat or not.
I'm worried because I feel like we are going to need something good before we can truly help with feedback. It sounds like they are open to anything but without the foundation there, how can we achieve something with our feedback? It's so early but i suppose the start of all this combat talk, we should hear from the Devs. I would love for us all to have more detailed talks about what the goals are for AoC's combat system.
What Kind of Pace are we looking at? How much mobility are we looking at? How much risk and reward mechanics are we looking at? I feel like at this point in time I have 0 clue what any of the parameters are! Maybe some comparisons to aspects of other games combat would be useful to describing some of AoC's goals.
I know everything except what is the most pivotal part of the game (COMBAT)
!
I'm stressed lol What ya'll thinking? To me I dont get a sense of direction yet here?
Combat is the foundation that all of these great ideas/philosophies are to be built upon but it doesn't sound like we know anything about the combat beyond it being a hybrid of Action & Tap. The BR footage has been spoken of like a server stress test and not much else, i wish we had more information because I feel like the combat at this point has no identity. I don't have a clue how this games combat is going to look, and the BR felt like it was more placeholder than an indication of how AoC combat should feel. I don't know if we are to assume that alpha 1 (which i'll be missing) will have iterated on the combat or not.
I'm worried because I feel like we are going to need something good before we can truly help with feedback. It sounds like they are open to anything but without the foundation there, how can we achieve something with our feedback? It's so early but i suppose the start of all this combat talk, we should hear from the Devs. I would love for us all to have more detailed talks about what the goals are for AoC's combat system.
What Kind of Pace are we looking at? How much mobility are we looking at? How much risk and reward mechanics are we looking at? I feel like at this point in time I have 0 clue what any of the parameters are! Maybe some comparisons to aspects of other games combat would be useful to describing some of AoC's goals.
I know everything except what is the most pivotal part of the game (COMBAT)

I'm stressed lol What ya'll thinking? To me I dont get a sense of direction yet here?
1
Comments
Good thing the game is still in development and testing will be about 2 years long.
Chill out, pop open a cold one and wait it out. No need to stress about things that don't exist yet. No need to stress over things that will be tested over and over and over until it's made to work well.
Combat will be tested probaebly up until release, so i don't think you need to worry about that.
From what Steveo has said on interviews and livestreams they are looking for a slower paced combat that is more strategic. What that looks like, we will have to wait and see.
I need some clarity on combat so i can decide to buy the $250 package, which I cannot yet justify until i know more
Well, that clarity doesn't exist just yet.
Wish it did, but it doesn't.
Even when we are alpha testing the game, we won't have much of an idea of how the combat system will be at release.
We won't know until the end of beta 1, or the start of beta 2.
Fortunately for you, the packs aren't likely to be removed from sale any time soon, so assuming you aren't super keen on testing the game (actually testing, not just early access), then you are in no rush to purchase.
In fact, the games developer has kind of suggested people hold off for now.
We only know so much at this point... the game is currently in pre-alpha... I would suggest that you take some time and look over the AoC Wiki (https://ashesofcreation.wiki/) and take a look at the Ashes of Creation YouTube channel to gather more information.
You have plenty of time to figure out if you truly want to invest in the game. Just take your time.
How am i to test something that doesn't have an identity?
The answer is pretty simple, you dont test it if the expenditure is personally too much for what you have seen so far. So far only limited combat footage has been shown and is subject to change with AoC expressing views that they place a lot of value on combat. The combat identity will be developed slowly throughout alpha and beta testing which has no NDA. Just chill, wait and hold onto your money.
No idea, but I'm going to.
alpha 1 has no NDA? you sure?
Yep very sure. Here is some info and estimates on alpha 1 from the wiki which is already closed for entry and theyll most likely give some notice before alpha 2 is closed so just stay updated.
https://ashesofcreation.wiki/Alpha-1_testing
Good looks im sure before alpha 2 ill be catching yall
I'd say wait for the Alpha-One feedback. It's no NDA so you'll have plenty to go on.
Atm we know that Alpha-One is scheduled for this Summer (I'm assuming August but we haven't got much more info on it). I'm in a similar space as you.
Oops didn't see your reply before posting lol
"Patience is bitter but its fruit is sweet."
I heard a bird ♫