Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
This idea or have a debuff placed on the enemy that was taunted that decreases damage done to the tank's allies and increases damage done to the tank. Some form of mechanic that doesn't cc lock a character and forces the action but allows the tank to still function in both formats.
That is not dead which can eternal lie. And with strange aeons even death may die.
The target missdirection wouldnt work well with the action combat though^^
I think in the end, autoatacks will be tab-targeted and whatever action combat they add will be inserted into skills.
Taunt doesn't necesarily have to be as powerful for pvp as it is for pve.
Maybe just make it pve with a simple and small effect in pvp such a 1 second distraction.
The thing is, that there are currently no auto attacks.
"No traditional auto-attack system is present in Alpha-1."
Calculating weapon position and hit-boxes in the world during a siege with 100 people around could be hard for server stability.
well an auto-attack is not action-based sooooo
Both tab-target and action-target have their version of auto/basic attacks.
Tab-target autos are easier to follow by the game and the internet connection.
This won't be very different to the server having to calculate hitboxes for skills.
interesting that they emphasized no autos in alpha1 <--- sounds like they want some feedback on this.
Correct, but auto-attacks are used more often and broadly.
If they did this then there would just be less wasted skills in PvP. I think it's actually a thing this game could do better than any other MMO.
U.S. East