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Tanks in PVP: How would Hate (aggro) work?

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Comments

  • Cold 0ne FTBCold 0ne FTB Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    edited October 2020
    noaani wrote: »
    My hope in PvP is that abilities with hate gain on them act as short duration forced target abilities in PvP - ranging from 0.5 seconds to maybe 2 seconds for the strongest taunts in the game.

    What I'd really like is a taunt like the ability "Anchor Howl" from Log Horizon, which doesn't force an enemy player to attack the tank, but if they attack anyone else they will be hit by a huge counterattack for lots of damage. I think this is far more interesting than straight up forcing the character the attack the tank.

    This idea or have a debuff placed on the enemy that was taunted that decreases damage done to the tank's allies and increases damage done to the tank. Some form of mechanic that doesn't cc lock a character and forces the action but allows the tank to still function in both formats.
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  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 2020
    Tacualeon wrote: »
    Damokles wrote: »
    A taunt couldcause the taunted enemies to deal less damage to other people then the tank.

    Example:
    The Tank uses an AoE taunt and hits 3 enemy players. All those 3 players now get a taunt debuff, that decreases any damage to targets OTHER then the tank to be reduced by 25%.

    They could still attack others, but it wouldnt be as effective as normal.

    I like this.
    I also propose forcing enemies to target the tank for a split-second.

    For those of you that played Wow, feign death from Hunter and it's application.

    An enemy is casting a spell toward a friend, you taunt that enemy and you just bought 1-2 seconds in which the enemy have to re-adquire the target and start casting again.

    We could have the taunt working both for pve and pvp.

    The target missdirection wouldnt work well with the action combat though^^
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    The direction of focus wouldnt work well with the action combat though^^
    Yeah any type of forced target in PvP will not work properly with the hybrid combat system. Like I said in the previous post, it's a system that depends entirely on the choice of combat mode made by the target, and as such, it's really bad and should not be implemented.
  • TacualeonTacualeon Member
    edited October 2020
    I would agree with you two 100% if current combat wasn't mostly tab-targeted.

    I think in the end, autoatacks will be tab-targeted and whatever action combat they add will be inserted into skills.

    Taunt doesn't necesarily have to be as powerful for pvp as it is for pve.
    Maybe just make it pve with a simple and small effect in pvp such a 1 second distraction.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Tacualeon wrote: »
    I would agree with you two 100% if current combat wasn't mostly tab-targeted.

    I think in the end, autoatacks will be tab-targeted and whatever action combat they add will be inserted into skills.

    Taunt doesn't necesarily have to be as powerful for pvp as it is for pve.
    Maybe just make it pve with a simple and small effect in pvp such a 1 second distraction.


    The thing is, that there are currently no auto attacks.

    "No traditional auto-attack system is present in Alpha-1."
  • TacualeonTacualeon Member
    edited October 2020
    Do you think they will add action-based auto-attacks?

    Calculating weapon position and hit-boxes in the world during a siege with 100 people around could be hard for server stability.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Tacualeon wrote: »
    Do you think they will add action-based auto-attacks?

    Calculating action weapon position in the world during a siege with 100 people around could be hard for server stability.

    well an auto-attack is not action-based sooooo
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  • TacualeonTacualeon Member
    edited October 2020
    Nagash wrote: »
    Tacualeon wrote: »
    Do you think they will add action-based auto-attacks?

    Calculating action weapon position in the world during a siege with 100 people around could be hard for server stability.

    well an auto-attack is not action-based sooooo

    Both tab-target and action-target have their version of auto/basic attacks.
    Tab-target autos are easier to follow by the game and the internet connection.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Tacualeon wrote: »
    Do you think they will add action-based auto-attacks?

    Calculating weapon position and hit-boxes in the world during a siege with 100 people around could be hard for server stability.

    This won't be very different to the server having to calculate hitboxes for skills.

    interesting that they emphasized no autos in alpha1 <--- sounds like they want some feedback on this.
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  • maouw wrote: »
    This won't be very different to the server having to calculate hitboxes for skills.

    Correct, but auto-attacks are used more often and broadly.

  • DmhofmaDmhofma Member, Alpha One, Alpha Two, Early Alpha Two
    I've been thinking about this, and I think it would be cool if hate could have a tiered penalty system based on how much hate you have accumulated from the highest source of hate. For example once someone has enough hate built up, they deal less damage, or take more damage. I think this would be a cool way to discourage attacking others with increasing stat penalties. Not entirely sure how it would stop it from being abused by a group of tanks, but I want it to feel more tangible and usable than a simple aggro stat for mobs.
  • Be cool if putting hate on a player filled a bar. Once that bar was filled it put a flat stat debuff depending on their level that reduced their damage depending on whether their str or int were higher. Stackable up to 3 or so times.

    If they did this then there would just be less wasted skills in PvP. I think it's actually a thing this game could do better than any other MMO.
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  • BotBot Member
    Ideally it should work the way Archeage has skills that force you to target the tank
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