Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This idea or have a debuff placed on the enemy that was taunted that decreases damage done to the tank's allies and increases damage done to the tank. Some form of mechanic that doesn't cc lock a character and forces the action but allows the tank to still function in both formats.
That is not dead which can eternal lie. And with strange aeons even death may die.
The target missdirection wouldnt work well with the action combat though^^
I think in the end, autoatacks will be tab-targeted and whatever action combat they add will be inserted into skills.
Taunt doesn't necesarily have to be as powerful for pvp as it is for pve.
Maybe just make it pve with a simple and small effect in pvp such a 1 second distraction.
The thing is, that there are currently no auto attacks.
"No traditional auto-attack system is present in Alpha-1."
Calculating weapon position and hit-boxes in the world during a siege with 100 people around could be hard for server stability.
well an auto-attack is not action-based sooooo
Both tab-target and action-target have their version of auto/basic attacks.
Tab-target autos are easier to follow by the game and the internet connection.
This won't be very different to the server having to calculate hitboxes for skills.
interesting that they emphasized no autos in alpha1 <--- sounds like they want some feedback on this.
Correct, but auto-attacks are used more often and broadly.
If they did this then there would just be less wasted skills in PvP. I think it's actually a thing this game could do better than any other MMO.
U.S. East