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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Do you guys like the idea of being able to master more than 1 profession?
Fleonex
Member
Personally I would much prefer being able to truly master only 1 profession and being decent but not expert at others.
I think that this would cause everyone to be needed in some way and also increase the community interaction and interdependence which will in turn result in a much more unique and fulfilling experience (for me atleast).
What I imagine that would be like is a guild specialising in PvE and gathering would go into dungeons kill monsters and get loot, but would have to give it to say a processing based guild to process it who would have to pass it along to a crafting guild who would craft and send it to say a mercenary guild who could handle the defense of the transport caravan.
This would create a next level of complexity and also a new sense and source of tension.
For example, lets say you give a extremely rare resource to a person claiming to be a master in processing profession and he turns out to be from the thieves' guild! How exciting would that be! (not that much if you're the one being robbed, I suppose). This would unlock a whole new depth in the existence of a Thieves' guild or the rogue class I imagine
This would create a need for reputable guilds who have created a name for themselves by their services. You would really not want to give a valuable resource to a rando spamming in the chat.
Being able to master more than 1 profession kind of dampens that in my opinion.
Of course we can't tell until the at least the alpha is out but this is how it looks in my head.
What are your thoughts?
I think that this would cause everyone to be needed in some way and also increase the community interaction and interdependence which will in turn result in a much more unique and fulfilling experience (for me atleast).
What I imagine that would be like is a guild specialising in PvE and gathering would go into dungeons kill monsters and get loot, but would have to give it to say a processing based guild to process it who would have to pass it along to a crafting guild who would craft and send it to say a mercenary guild who could handle the defense of the transport caravan.
This would create a next level of complexity and also a new sense and source of tension.
For example, lets say you give a extremely rare resource to a person claiming to be a master in processing profession and he turns out to be from the thieves' guild! How exciting would that be! (not that much if you're the one being robbed, I suppose). This would unlock a whole new depth in the existence of a Thieves' guild or the rogue class I imagine
This would create a need for reputable guilds who have created a name for themselves by their services. You would really not want to give a valuable resource to a rando spamming in the chat.
Being able to master more than 1 profession kind of dampens that in my opinion.
Of course we can't tell until the at least the alpha is out but this is how it looks in my head.
What are your thoughts?
0
Comments
On the other hand, if you allow everyone to master all the professions under a single artisan class, then it becomes way too common to encounter players of a single profession.
Right now, players can master multiple but NOT ALL professions, under a single artisan class.
We don't know the exact amount yet, but I think that this is the right way to do it.
That sounds very single player focused though. AoC is specifically creating these dependencies between players to avoid that. You have to interact with other players to do your thing.
I would personally like that expanded a bit. I have read others thoughts on the subject so here's my take on it....
You will have to earn artisan mastery points through completing certain quests (maybe they would even relate to the craft?). You will get 1 "free" and each successive one will be more difficult to obtain to a max of 6. You would then spend those points on which things you want to master BUT not everything costs the same amount and you can only have 2 masteries in any one area (gathering, processing and crafting).
Alchemy - 2
Armor Smith - 2
Blacksmith - 1
Carpentry - 1
Cooking - 1
Jewel Craft - 3
Scribe - 2
Ship Building - 1
Siege - 1
Weapon Smith - 2
Animal Husbandry - 3
Smelting - 1
Farming - 1
Fishing - 1
Herbalism - 1
Lumberjack - 1
Mining - 1
Taming - 2
From the list you can see you would have to go earn another artisan point just to do some professions and 2 if you wanted to be a Jeweler. Some professions are naturally more difficult than others imho.
There should also be some sort of relationship between certain professions and maybe even a cost break (ex. if you had 2 in Taming, maybe Animal Husbandry would cost 1 less). There could even be a bonus to the next step up in the process if you had a related gathering/processing skill (ex if you had mining then you would also get a bonus to smelting and an even further bonus if you had Armor Smithing)
There should also be some sort of sliding scale allowing you to do all professions to some degree but I'm not sure how that would work exactly. Maybe you would even need to invest artisian points to even somewhat proficient in the more difficult crafts. So you could become fairly good at say Lumberjacking for free but to be even decent at low level Jewelry would still cost a point.
Just my thoughts on the subject since I don't want to have to have 10+ alts to do most of what I want.
I'm also a bit surprised that the following are missing:
- Hunting (gathering)
- Butchery (processing from Hunting)
- Tanning (processing from Hunting)
- Weaving / Dying (processing from Herbalism to collect cotton?)
- Seamstress / Tailor (crafting of cloth / leather goods) I mean who is going to make the robes, the Armor Smith?!
I think its good that very few people is actually master of their craft, so you have to find them and the value would be very high.
No more interaction, you just sink resources into 1 person and that's it.
Choices matter. If you can choose everything, then you don't really have a choice.
The only difference is literally that you have to log off / log in when switching those professions.
Or I can have another alt with a battle class I want. If it takes me literally the same time to level up and get my gear - then how is it different if I can simply have the exact same character do that?
It strongly depends on realization, really.
https://imgur.com/a/UM5JIBE
Then, recently, he gave the tree analogy in Asmongold's stream.
As you master a profession under an artisan class, it allows you to progress in the other professions under that artisan class.
So the higher you go up the tree (your main profession), the taller the branches (other professions under your artisan class) that you have access to.
So players can only truly master ONE profession under an artisan tree. They can progress in the others, but they won't be able to master them all.
Which one is the correct one? Both these analogies have 2 different meanings.
If takes ages, or if mastering one thing slows down your ability to master another, and it builds upon itself.. I can see it being a fun and rewarding way to stop people from just alt-farming.
I personally like this, I would like to see down the line as people have in place reliance on eachother, that they lets us master a second. But I dont want to see one class the master of all. Need to keep a community.
As a ff14 player, that's been playing since ARR, I can say this with complete confidence.
This sucks.
It doesn't sound. It IS. Furthermore I don't have enough space to hold my fishing baits, much less stuff from the crafting professions. People buy retainers just to expand their inventory. And managing the whole thing is a nightmare.