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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Curious to the reasoning for predetermined node types across all servers.
daxiongmao87
Member
Firstly I want to disclose that I love the node system. I love the idea of making the world dynamic, and having each server different. I'm super excited by this feature.
I'm a little bummed that each node is predetermined. Even more so since the layout will be the same across all servers.
It would be cool if each node were determined either by player interaction (limiting any overly populated node types) or weighted randoms (to maintain some balance).
Maybe the way nodes function makes that concept too difficult to pull off, or maybe it doesn't jive with their vision, or maybe it comes with some major balance issues.
Probably was just easier this way and they have so many other features to cover!
I'm a little bummed that each node is predetermined. Even more so since the layout will be the same across all servers.
It would be cool if each node were determined either by player interaction (limiting any overly populated node types) or weighted randoms (to maintain some balance).
Maybe the way nodes function makes that concept too difficult to pull off, or maybe it doesn't jive with their vision, or maybe it comes with some major balance issues.
Probably was just easier this way and they have so many other features to cover!
0
Comments
So jeah, it might not be as cool, but its definitly better like its planned.
Are the set nodes predetermined or are they on a node table?