Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
5000 Players Over 4 SQM Demonstration

Here's the live stream from 17 Dec, 2019 for those who asked for it on Discord
I wonder if it's actually a good indication on their confidence for 250 vs 250 battles?
Is it more than only a technical demo of UE4?
It's interesting to see how far they've come since then, maybe PI testers can share anything?
I wonder if it's actually a good indication on their confidence for 250 vs 250 battles?
Is it more than only a technical demo of UE4?
It's interesting to see how far they've come since then, maybe PI testers can share anything?
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Comments
Thanks, for some reason the embedded players ignores the timestamp
Should be fixed now
Theory? I wouldn't reduce to that extent, it does demonstrate at least some capabilities of the engine and it's porential
But yeah, it's not indicative of real world scenario with the netcode in play
We randomize latency by hosting batches of 200 of these simulated players on separate servers from different aws hubs that then connect into the game server.
Movement updates are the most intensive aspect of network traffic for most multiplayer games (aside from heavy projectile/hitscan based shooters) but most mmos, the majority of the legwork on the network traffic is updating movement and position to all net relevant clients in the area.
We’ve made some significant progress and will continue to test this progress and make even more as we enter widespread testing phases. The road ahead will be perilous and bumpy. But will yield good progress for Ashes
Having the tools to identify 'transit' issues like this would be very useful for group leaders (and members), and I think falls largely outside of the scope of things like combat trackers.