Hello fellow forum goers!
Before we become to critical on intrepid it's important to realize we are still in pre-alpha development. I've heard mention from the recent "4k HD GM Gameplay" video that the combat is still a work in progress, and it's not their MAIN priority at the moment. There are bits and pieces of information about the 8 archetypes, their skills, and the augments that can be applied. Paradox Gaming Network has a recent introductory video from May 2020 (only 14 minutes).
https://www.youtube.com/watch?v=Axd1ZoQJJM4
My biggest fear for this game is the how the combat will be implemented, so I was hoping people could throw out some Ideas for possible skill ideas for an archetype, and how they would work with their favorite secondary archetype's (possible) augments. It would also be useful to reference specific games that use the same (or similar) functionality to display how you would like them to function. Keep in mind that this game will have small and large scale PvP and PvE events. I like action combat, but even some tab target abilities can make for a healthy combat experience.
FOR EXAMPLE! My personal favorite class combination for RPGs is a spellcaster with a rogue, in Ashes of Creation this would be a shadowcaster (mage/rogue) or nightspell (rogue/mage). A shadowcaster could use a mirror image spell that increases his dodge chance, then rogue augments could make the caster invisible, and spread the images to one nearby ally further confusing the enemy. An spellsword (fighter/mage) could have a leap-slam attack (ACTION COMBAT!), with mage augments it could use pull affected enemies to the center of the AoE, repositioning them for a deadly coordinated attack with your allies.
Ultimately I would just like this post to be a nice list of suggestions the developer's could draw from. Make things overpowered so they can be re-tuned later. let your imagination run wiled to stretch the mechanics as far as we can! I look forward to the madness of the ideas!