Chaps2100 wrote: » I was wonder if there has been any talk about NPC guards being able to be hired to help transport your goods. I think it would help with the smaller groups of player trying to move goods. This would prevent the little guys from getting pick on when they want to do trade.
Bearheart wrote: » I really like these ideas, quite a bit. I think these would be awesome in a future update. Though, I'm more on the side of hoping ideas like these are more impactful on the world around us. Just a few examples. If a traveling smithy caravan comes through the area, perhaps the spawn rate of certain metals are increased. An Alchemy caravan could make unusual herbs spawn for a short time, etc. If prisoners aren't captured from the prison bust, maybe the area is plagued with bandits for a few days. Maybe quests will pop up that reference both the event and ask you to eliminate the threat. "Bobs prison wagon caravan was ransacked and brigands were set free.. etc etc." What if caravans were impactful on events that take place in the world like sieges? Increase the likelihood of success/failure, and give people a choice. If civilians of a node under siege are fleeing via caravan, do you attack them in cold blood and gain corruption? Or let them go?