Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
New Node Type: Entertainment
SamuraiWindu
Member
I love the idea of nodes. Each of the four current node types focus on a different aspect of an MMORPG, questing (Divine), trade (Economic), combat (Military), and crafting (Scientific). But what about role playing? With that, I give you the Entertainment node type.
An Entertainment node specializes in role playing and friendly player interaction. Entertainer NPCs are present from the first stage of development (Expedition). Throughout every stage of development, an Entertainment node has more in-world player housing than the others at the same tier (or barring that, extra apartments). Unique buildings could include theaters, dance halls, and casinos. All of these buildings provide some sort of casual diversion from the greater game. Government officials could be selected by sortition (random selection). And the metropolis superpower could give citizens extra chat channels or something to make role playing easier.
The purpose of including Entertainment nodes is to allow role players a place to convene without disturbing or being disturbed by other players disinterested in role playing.
An Entertainment node specializes in role playing and friendly player interaction. Entertainer NPCs are present from the first stage of development (Expedition). Throughout every stage of development, an Entertainment node has more in-world player housing than the others at the same tier (or barring that, extra apartments). Unique buildings could include theaters, dance halls, and casinos. All of these buildings provide some sort of casual diversion from the greater game. Government officials could be selected by sortition (random selection). And the metropolis superpower could give citizens extra chat channels or something to make role playing easier.
The purpose of including Entertainment nodes is to allow role players a place to convene without disturbing or being disturbed by other players disinterested in role playing.
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Comments
But on a slightly serious note, while this sounds entertaining (haha), I am not sure how well it'd do or be received because there are freeholds and entertainment-related buildings for cities.