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Open world raids
With 80% of the raids being open world how will you prevent more then 40 people from doing a raid and trivializing its difficulty? I wouldn't mind some mechanic where the first group who tags it is the only one that can damage the boss, but I feel if the bosses are tuned for 40 players and the raids are open world. What would prevent a guild from taking say 48 players instead and making the raid super easy. Or at worst case them being just farmed areas where 80 or 100 players kill the bosses in 30 seconds as soon as it spawns. I don't mind the idea of pvp inside the raids, having to defend from other groups as well perhaps, although I don't like the idea of raids just being completely trivial.