Baku wrote: » I am sorry if this topic was discussed already, but I couldn't find anything through the search function or at the wiki. What do you guys think about that: When a group of players starts pulling a boss in a dungeon some randomly picked players get an assassination invitation right in that moment. These players can accept or decline the invitation but if they accept they get teleportet to that boss and need to fight for them and help the boss to survive for a period of time by attacking/killing the raid group. It is important though that these assassins don't get a penalty for that, but a little reward if they succeed. I got that idea from another game, where this system also was applied on caravans for example. This could be usefull to make PvE content more rich in variety, while giving PvP players more chances to fight without a punishment. Please tell me what do you think about it or show me where I can read an earlier discussion about that.
Cold 0ne FTB wrote: » Not sure if I like this idea. For instance what if its a healer that gets picked. Can the healer heal the boss? Further could you imagine being in a 40 man raid that has the perfect comp and there is a few vital roles for that comp. Lets say you loss one of those roles. In End Game raiding in other games, just losing a vital person in the party is enough to wipe, having to fight this person now would make it far far worse.
Cold 0ne FTB wrote: » Now add on the fact that the reward this person gets has to be comparable to a drop that this boss drops as their would be no point in fighting with a boss and winning if your group could make more from just killing the boss.
Baku wrote: » Well that definitely will need some fine tuning. Maybe by changing the stats of the assassins or giving them special assassin skills. But that would be the difficult part of it. The group would need to protect their "vital roles" if they want to stand those assassins. Also the bosses should be adapted to that system so that they are still hard but not impossible when they spawn their killers.
Baku wrote: » The reason behind this system is not the reward the assassins get (well maybe a little bit - depends on the reward... but it shouldn't be a high reward). The reason behind this system is the PvP action without punishment and giving boring PvE boss fights that are always the same more variety and suprisingly new situations and fights.
Cold 0ne FTB wrote: » I think you are missing my point. Raids, especially the harder ones need to have a larger focus on the PVEr mindset. If your party misses out on a Legendary drop because somebody won at this assassination level you wouldn't be being rewarded you would be losing. The devs would need to balance it around this. Further let's say you made it so the reward of this player succeeded was as good or better than if the party succeeded. Maybe they got a drop from the boss if they win. Parties could just "take a knee" and wipe. You could rinse and repeat this and instead of having to wait for the boss to respawn you could grind it.
Baku wrote: » Cold 0ne FTB wrote: » Now add on the fact that the reward this person gets has to be comparable to a drop that this boss drops as their would be no point in fighting with a boss and winning if your group could make more from just killing the boss. Cold 0ne FTB wrote: » I think you are missing my point. Raids, especially the harder ones need to have a larger focus on the PVEr mindset. If your party misses out on a Legendary drop because somebody won at this assassination level you wouldn't be being rewarded you would be losing. The devs would need to balance it around this. Further let's say you made it so the reward of this player succeeded was as good or better than if the party succeeded. Maybe they got a drop from the boss if they win. Parties could just "take a knee" and wipe. You could rinse and repeat this and instead of having to wait for the boss to respawn you could grind it. Sorry, but I just don't get what you mean. The assassins wouldn't get a legendary drop or nearly as good stuff as the boss drops. Their mission is to fight and have fun. Also the raid who wants to kill the boss wouldn't lose any drops. If they fail to kill the boss within the time limit they need to restart and trigger new assassins. Or would do you mean? Sorry again ^-^
Juk KO wrote: » I think this idea is seemingly pointless because you can already do what you speak of. You can already go to a open world raid and assassinate players while they raid. Bop someone whos 1hp on the head and they going to die and youll get corrupted. Im curious how open world raids will play out. Can anyone get credit for the kill? Like if 2 opposing groups go to the raids and during the raid the other group appears what happens? How is credit given? How is loot dropped?
Juk KO wrote: » I think this idea is seemingly pointless because you can already do what you speak of. You can already go to a open world raid and assassinate players while they raid. Bop someone whos 1hp on the head and they going to die and youll get corrupted.
Baku wrote: » Juk KO wrote: » I think this idea is seemingly pointless because you can already do what you speak of. You can already go to a open world raid and assassinate players while they raid. Bop someone whos 1hp on the head and they going to die and youll get corrupted. Well okay maybe it really doesn't fit well to the system of Ashes, even though it was nice in that other game where Dungeons were instanced.