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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Is there as much opportunity for the Solo / Guild-less player ?
Ziu
Member
I've never really been one to join a guild and be social. I like to pave my own experience usually. I don't make many friends and do things on my own. In most MMO's it seems you are forced to join a guild to complete raids or unlock high tier content, "The fun stuff". To get the best gear or even have raid experiences at all I was forced to join a guild.
Does this game offer a balance for the guild-less player(Solo player quest lines) , or is the guild-less player missing out?
Does this game offer a balance for the guild-less player(Solo player quest lines) , or is the guild-less player missing out?
0
Comments
I guess my main question is the guild-less player missing out on a huge part of content solely because of not joining a guild? I hope there will be some kind of unique content for people who do not wish to join a guild.
- farm mobs
- farm mats
- do quests
Most of the things will require interaction and social institutions to rely on.
You can't farm you own sword, unless you have 3 characters, each dedicated to processing, gathering and crafting
If the guild v guild mechanic has a high level to declaring and a meaningful mechanic. I will be on the look out for a small to mid size guild (less than 50) in or around an economic or scientific node with a pve and trading mission statement.
Unless they set it up as "the party with most damage get's the kill when boss dies".
https://ashesofcreation.wiki/Raids#Loot_tagging
I dont know how exactly are you planning to "kill-steal" a boss.
I am sure there will be guilds or families in the game who prefer to play solo but will use each others abilities to stay relevant without much mandatory interactions.
Honestly I wouldn't worry about it, I'm sure your not the only who is wondering about the same sort of thing. These things are solved pretty fast within the game community to stay in tip top shape with minimum player interaction.
RE: Kill stealing: Kill the other group's healers. Kill the boss after the wipe.
It - like most things in life - will require you understand the consequences of your choice and accept them. You get some of what you want, you don't get other things. Compromise. The question is not will it be "is the guild-less player missing out?" You certainly will miss out of some things, as guild players will miss out of the enjoyment of solo play. As things are now, there is no way to answer that question. It's not pointless, but unanswerable is of no benefit to us or the devs.
But the question is: What are you willing to compromise and give up in order to have what you truly want? I think if you posted the answer to that question, you might find your voice.
[EDIT - corrected direct quote]
I guess AoC is only the right game for you, if you accept that there are many features, you will miss with your playstyle. This is true for almost every game, though:
To achieve something in a MMO, you have to contribute something in one or more currencies.
In my view the currencies in place right now are:
- - Money
- - Time
- - Social Capital (being part of a group)
- - Game Knowlegde
- - Game Skill
Did I miss "currencies" you have to / you can collect to be successful in a game?If the main currency is money, that can help you to overcome a lack of other currencies, it is called "Pay-to-Win". If it is mainly time, I would call it "grinding to success". As I understand AoC will be a mixture of currencies. You will have to contribute a fixed amount of money (subscription) to be part of the game in the first place. After that, the game offers you different paths to achieve many of the goals, but setting in place a structure that favors a specific playstyle.:
In short:
If you are fine with the rougher route to success, because you then can claim "I did it on myself", I guess AoC offers you a pathway to many key game features (exploring, leveling, artisanship, trade).
Have a good day,
Haraxa
I mean thats kinda same like WoW, sure you can do RDF/LFR but anything else requires at least a bit of social interaction.
I'm sure that solo players will have their role in the entire thing, but if you're expecting something like Torghast or Mage Tower like in WoW for solo players, it seems pretty slim and they seem okay with that.
Or play a single player game?
If I can't be a contributing citizen to a node without being plugged into some guild, meh...
That just sounds like being in a guild with extra steps. <insert meme>
I can be a life devouring nightmare. - Grisu#1819
Nor do I think the game should be catered to the casuals in a way that we have the same opportunity as those guilds, as long as guild-play does not suffocate solo play I'm happy.
This game is mostly open-world. So your adventures can be with or without others while you do your farming taskes. All group content will be harder to accomplish but by the sounds of it you can seamlessly join other people whether they want you there or not.
You just have to go with the flow. Become a citizen of somewhere. Farm and build it up. Then while going to do dungeons or raids you may have to afk at the entrance for some friends. Or enemies.
You'll be fine. This game is way more player friendly then other mmorpgs where instead you group find into dungeons and everyone leaves.
U.S. East
I'm fully intending to play this game with my husband and my best friends. Will we always be logged in at the same time? Hell no. Don't worry. There will be stuff to do as long as you're willing to interact with others when it counts.