Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
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Member, Alpha One, Alpha Two, Early Alpha Two
Hey everyone!
I have a question about NPCs and how the spawn system works. The question is derived from my first MMO, EQ. Now I know monster spawns will be influenced by node progression, but I was wondering if there would be other ways to influence spawns? For instance, back in the good ole days of EQ you would have to kill "x" amount of an NPC to spawn a "named" version of that NPC which dropped epic loot. Or if you killed a lot of, let's say orcs, then eventually it would incite an orc army to spawn and retaliate. If this is not something implemented do you think it should? Also what about rare pathers or other rare random named "elite" spawns?
I have a question about NPCs and how the spawn system works. The question is derived from my first MMO, EQ. Now I know monster spawns will be influenced by node progression, but I was wondering if there would be other ways to influence spawns? For instance, back in the good ole days of EQ you would have to kill "x" amount of an NPC to spawn a "named" version of that NPC which dropped epic loot. Or if you killed a lot of, let's say orcs, then eventually it would incite an orc army to spawn and retaliate. If this is not something implemented do you think it should? Also what about rare pathers or other rare random named "elite" spawns?
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Comments
Never heard of the system at all? or just within AoC?
I don't think the information has been released. However, open world dungeons may accomplish what you describe. BTW, 80% of dungeons will be open world with 20% being instanced.