Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
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_Salvo_
Member, Alpha One, Alpha Two, Early Alpha Two
Hey everyone!
I have a question about NPCs and how the spawn system works. The question is derived from my first MMO, EQ. Now I know monster spawns will be influenced by node progression, but I was wondering if there would be other ways to influence spawns? For instance, back in the good ole days of EQ you would have to kill "x" amount of an NPC to spawn a "named" version of that NPC which dropped epic loot. Or if you killed a lot of, let's say orcs, then eventually it would incite an orc army to spawn and retaliate. If this is not something implemented do you think it should? Also what about rare pathers or other rare random named "elite" spawns?
I have a question about NPCs and how the spawn system works. The question is derived from my first MMO, EQ. Now I know monster spawns will be influenced by node progression, but I was wondering if there would be other ways to influence spawns? For instance, back in the good ole days of EQ you would have to kill "x" amount of an NPC to spawn a "named" version of that NPC which dropped epic loot. Or if you killed a lot of, let's say orcs, then eventually it would incite an orc army to spawn and retaliate. If this is not something implemented do you think it should? Also what about rare pathers or other rare random named "elite" spawns?
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Comments
Never heard of the system at all? or just within AoC?
I don't think the information has been released. However, open world dungeons may accomplish what you describe. BTW, 80% of dungeons will be open world with 20% being instanced.