I posted this in another thread but thought it deserved it's own discussion plus I have thought and refined it a bit.
I see a LOT of good things in the Trade Skills that has been mentioned thus far but there appears to be one glaring omission imho.......
Gathering:
- Hunting (will provide meat and hides)
- Gatherer (This could be gathering berries, roots, etc and even cotton. Whatever is not covered by Herbalist)
Processing:
- Butchery (Providing finished meats that could also be used for cooking)
- Tanning (For Leather Working)
- Weaving / Dying (For Tailor)
Crafting:
- Seamstress / Tailor (Creates robes, cloaks, gloves, and any other cloth based goods)
- Leather Worker (Leather goods like water skins, backpacks, pouches, shoes, boots, etc. along with base layers for armor like
studded, scale, partial plate, etc)
Are we really supposed to buy our Mage Robes, and sturdy boots from the local Armorer who should be focusing on your chain or plate armor?
I fully admit the idea for this came straight out of DAoC that had a lot of these very crafts and required components. I spent MANY long hours watching progress bars waiting for a "bong* or a "ping*