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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
IDEA: Level-up effects becoming more extravagant the higher your level?
Mortyfication
Member, Alpha Two, Early Alpha Two
During the Dev update today Steven and Co. talked briefly about the level up particle effects, and Steven mentioned how important it was to him that achieving a level "especially at higher levels" was a memorable/iconic experience for players.
So my question to the Devs, and to the rest of the community is this; what do you think about having level-up effects that become more and more glorious and memorable as you increase in level. Say, every 10 levels or so, the level up animation could have one or two added effects to make it just a bit more extravagant and memorable. This way you REALLY get that dopamine hit when you finally reach that milestones; especially at higher levels!
So my question to the Devs, and to the rest of the community is this; what do you think about having level-up effects that become more and more glorious and memorable as you increase in level. Say, every 10 levels or so, the level up animation could have one or two added effects to make it just a bit more extravagant and memorable. This way you REALLY get that dopamine hit when you finally reach that milestones; especially at higher levels!
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Comments
I’d be okay if I just got a line of text in the chat window and no other notification.
If you want me to consider leveling up to be something special, make sure that the abilities I get access to are worth having.
Wholeheartedly agree. Maybe something cool at max level? But I have so many things on my "lets figure this out list".
Looks great so far!
Maybe for emphasis it could be a loud airhorn when you reach 50, idk.
You have an avatar ^^
It would be intresting to see how it looks if they for example increase the radius of the effect and a richer sound effect for every level.
I am not so interested in the aesthetic, however the desire for leveling up to become an extra game mechanic would be interesting. In older games a player could choose when to level up and this would reset their health/mana so players would choose to level up during combat to extend their combat capability just like a TV show where the protagonist would extend their own limitations. Perhaps at lvl 9, 19, 29, 39, and 49. At every experience bar a different ability has a 10% chance to proc at one lvl higher. It gives players a chance of seeing what they'll become and adds a mini-game experience to those who wish to maximize their combat capability.
Max level should throw confetti at the screen. Seriously though Max-level-specific ding could have special attention since it's truly the biggest levelup
This is a terrible idea. What is the point? Memorable flash of light and particle effects? I would think focusing on things that will actually help the game to release would be ideal instead.