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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Importance of parsing
Rodya
Member
Hi, I haven't seen many videos on this game (can you blame me, there's tons) but I have heard it mentioned that:
EXP gain from kills is tied to DPS/parse
Loot gain from kills is tied to DPS/parse
Is this true? Any other classic wow players here that see this as a big problem? I foresee endless patching of the parsing algorithm and millions of threads complaining about it.
EXP gain from kills is tied to DPS/parse
Loot gain from kills is tied to DPS/parse
Is this true? Any other classic wow players here that see this as a big problem? I foresee endless patching of the parsing algorithm and millions of threads complaining about it.
0
Comments
If you've been fighting a boss or miniboss, it's at 30% HP and some people try to swoop in to steal it for loot, because you've already dealt 70% of its hp in damage, you'll retain looting rights.
If that same scenario happens but they showed up when the boss was at 80% HP, and the other party manages to deal 70% of its total HP in damage, they would likely receive looting rights.
Regardless of looting rights, your party receives a portion of the mob's xp value proportionate to the damage it dealt to achieve the kill.
Your party does 70% of its hp in damage, you get 70% of its xp, to be divided among party members. You also likely gain the right to loot it.
Your party does 20% of its hp in damage, you get 20% of its xp, to be divided among party members. You have no rights to the mob's loot.
(edited for clarity)
Also worth noting is that these simplified explanations don't take into consideration things like HP regeneration or healing a creature might possess, or multi-phase mechanics where a creature could conceivably die as part of its encounter design before returning to continue battle.
This is just a generalisation of my understanding, and by no means comprehensive.
Seems like a weird mechanic that is a clear deviation from the norm - have they said why they prefer this system as opposed to looting/exp rights being based purely on tagging?
I can only assume it's to encourage another raid to come grief you in the back as soon as you pull the boss then killing it while you are respawning.
Open World Raid Dynamic:
I heard a bird ♫
That is why it is group raid dps not your dps.
Looting rights aren't divided. Only XP gains.
Damage Done, as opposed to dps. I know people tend to use these interchangeably, but in this particular case a lack of specificity could cause needless confusion.