Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Asset Storage while unsubscribed
Rheaper
Member, Alpha Two
We all know that real life sometimes doesn't allow us to keep playing all year round, or other instances of subscription lapse. I noted a grace period before loosing player housing after a subscription lapses, however...
Will there be a storage system/Bank system to store excess gear/Trophies/Materials until you can return to the game and re-subscribe?
Function to disassemble your housing/Freehold assets and store them without possible loss due to Node destruction while unsubscribed for example.
Loosing a lot of progress due to the inability to play for an extended period would be a serious drawback of player retention of casual players imho.
If this topic has been discussed already, any links to the information would also be appreciated.
Thanks
Will there be a storage system/Bank system to store excess gear/Trophies/Materials until you can return to the game and re-subscribe?
Function to disassemble your housing/Freehold assets and store them without possible loss due to Node destruction while unsubscribed for example.
Loosing a lot of progress due to the inability to play for an extended period would be a serious drawback of player retention of casual players imho.
If this topic has been discussed already, any links to the information would also be appreciated.
Thanks
3
Comments
I hope we get a good answer.
May re-post as a question at a later date if this thread gets lost in the multitude of threads
U.S. East
I can't imagine this not being the case if you become not subscribed to the game for long enough for your freehold to be removed - however that may happen.
U.S. East
More concerned about materials/resources/crafting items that you may be storing in craftable chests in those freehold buildings. Does the blueprint just refer to the items/trophies/decorations in that freehold? Or also the items in those containers.
I see no reason why they wouldn't be able to be kept.
This isn't something we know for sure one way or another, but I see no reason why it couldn't include resources and such.