Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Arachnaphobia option
SoundTitan81
Member
This is a bit niche, and could be annoying to add, but old wow did it, so I think it might be ok, anyway, I wasnt going to bother asking till I saw the model for one of the spiders when asmongold was reacting to it, so I just came to ask that mabye we could have an arachnaphobia option? Mabye changing them from spiders to another type of mob visually, keep the name abilities the same, idk , I wouldn't mind them saying spider and looking out of place on a different mob, but idk how it would work, but just a suggestion.
1
Comments
Yes... I was going to say something similar. I really don't mean to come off as inconsiderate... but there are hundreds if not thousands of different phobias that people can potentially have... and it can be a slippery slope if game developers start to accommodate every phobia request that is presented to them.
First it's arachnophobia... and then it could be acrophoboia (the fear of heights)... And then requests come in asking that mountains and flying mounts be removed/replaced in the game.
I will agree and give props to the art team, those spiders are scary AF. I am def not a fan of spiders in RL but at least for me seeing them in a game isn't anywhere near as bad. I like that there will be area's infested with creepy spiders, gives another level of immersion for me since I will want to go there even less than some other people!
U.S. East
It's quite a bit taxing to remove all bones from a game and the only reason they did it was to accommodate a population of 1.4 billion people.
Having replaceable models for a very small subset of players doesn't seem realistic to me. And as mentioned before, where do you draw the line?
I was just joking lol, and I know they replaced the bones because of their censorship laws.
If we're talking about just switching models out it would be as easy as grouping models together and having a toggle-able switch specifically for the client, this wouldn't be taxing at all and would more than likely take less than an hour to even implement.
But, I don't think it's a good idea anyway lol.
Oh hah, I apologize. It does seem trivial, but I can't help but think that there's more to it than just swapping out models. Model skeletons should be similar to account for the animations, for example. Also, I'm sure the implementation would involve planning, the implementation itself, testing / smoke-testing, etc. And any other mob that may be a phobia in the future would have more overhead involved because of this as well.