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Corruption System seems flawed

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    So use the PVP Mechanics designed for the game, or choose another game perhaps?
    By what I can tell, they are trying to design a game system how they see it works for the majority of players. Not all games are to everyone's liking.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    PvP can happen across multiple hours, that's the beauty of PvP. I imagine Guild Fights will be quite lengthy, Guild Fights would be part of a Guild War though.

    It is advised to group with other players when levelling. It would be social, would be safer and would be quicker. Should you decide to venture alone then the risks will be amplified. It is the same in any Open World PvP Environment.
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    I've been in situations in MMOs where I've seen someone in 1 spot killing the same players over and over for like 12 hours. People are weird and it will happen. It will especially happen to players who have something to lose or popular youtubers/streamers.

    All I'm saying is they are trying to eliminate what they can, and I applaud them for trying to make efforts to eliminate as much griefing as possible.


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    JexzJexz Member
    noaani wrote: »
    Jexz wrote: »
    Additional death penalty considered and acceptable. Fighting with stat penalties considered and acceptable. Being punished for defending against said death penalty unacceptable. There are two types of griefers this gives all the power to the non-combative griefer.
    The defense against the penalty is the ability to not kill that player in the first place.

    If I come up to you and non-violently contest some mobs or resources (try and get them before you), if I am doing a good job at it, you won't get as many. That doesn't mean I am griefing you, it means I am contesting content against you.

    The issue here seems to be in the notion that you think this is griefing, rather than legitimate play.

    If I am doing better at this than you, you can kill me if you want. Just remember, I already beat you at non-violently contesting, you are escalating things, not me.

    On the other hand, if I am just following you around where ever you go, actually griefing you, all you need to do is lure me out to an area that is not frequented by players often, kill me and then work off that corruption before you head back to more populated areas.

    There really is no excuse to get caught with corruption if you don't want to. It is always going to be your decisions that lead to that ever happening.

    The system very much is a case of the best/smartest player will win.

    Be that player and you'll be fine.

    You can continue to contest content against me . I could chose to kill you again and be penalized even more for when a bounty hunter comes. But you chose to retaliate with violence so I should be able to defend against it with out extra punishment. I'm going to stop because we are just repeating our selves there is no convincing the other on this point. Like someone else said if I don't like it don't play.
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    Rheaper wrote: »
    I've been in situations in MMOs where I've seen someone in 1 spot killing the same players over and over for like 12 hours. People are weird and it will happen. It will especially happen to players who have something to lose or popular youtubers/streamers.

    All I'm saying is they are trying to eliminate what they can, and I applaud them for trying to make efforts to eliminate as much griefing as possible.


    Are they really eliminating griefing though? If the bounty hunter system doesn't give good rewards, then I feel like corrupted players will be able to just go on murder sprees for free. There is nothing stopping a max level from farming level 1s all day and it doesn't seem like the GMs will do anything to stop it if there are "in game systems" to help alleviate it.

    Like I said, people will game the system, no matter how strict, no matter how punishing, people will just find new ways to grief. It doesn't seem fair to the people who just want to pvp and aren't actively going out of their way to cause people harm and torment. You will either have non-combatant griefers or you will have a guild where they have a party of corrupted players tormenting non-combatants with a whole raid, or maybe two raids, or maybe three raids, there to help them. Maybe they want to farm a specific enemy or resource and don't want anyone else to have it, so they just have 1 party of their best players going around killing everyone that shows up, and if bounty hunters appear they just take them out. It would be easy to make a bounty hunter accidentally flag himself as combatant as he's going out to PvP anyways so I'm sure he'd attack back if a green started fighting him in the middle of him fighting reds.


    Maybe corruption should only occur once you've killed someone drastically under your level or have killed 5-10 non-combatants with no retaliation. It shouldn't be on your very first kill.

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    How is the system flawed? It works perfectly.
    Even if a level 50 goes on a rampage kill on level 1s, he will gain even more corruption and become PvP ineffective super easily, being killable by almost anyone.

    If someone follows you around, that' is hardly griefing. If someone is taunting you, that is hard griefing. You can ignore them /ignore. Done, problem solved.

    If someone is following you around farming what you're farming, you always have the option to kill them, but become corrupted.
    Is that annoying? I'd say yes, I'd hardly consider it griefing. For all I care it could be a strategy to initiate a war forcing you to attack him and then saying "He killed me, now you have proof that all Elves are murder hobos and can't control themselves".

    In a game with corruption people will find incredible ways to make you rage and start arguments, that's the funny part.
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    JexzJexz Member
    If following someone around slowing their progress and annoying them is not griefing then killing someone is not griefing so lets just have open pvp
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    Jexz wrote: »
    If following someone around slowing their progress and annoying them is not griefing then killing someone is not griefing so lets just have open pvp

    We do have open PvP.
    Any interaction, at least written ones, can be ignored. If you can ignore someone, they can't grief you with words.

    What else can they do? Follow you around? How is that griefing?

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    NoaaniNoaani Member, Intrepid Pack
    Linstead wrote: »
    "On the other hand, if I am just following you around where ever you go, actually griefing you, all you need to do is lure me out to an area that is not frequented by players often, kill me and then work off that corruption before you head back to more populated areas."

    And if they are in a party with 7 other people who are staying a respectable range away so you either don't see them (in this game, your render distance seems to fluctuate determined by your computer specs and the amount of things you need to render on screen, as stated by Steven, so we don't know if being 100 feet away just makes you invisible or not) or don't notice them as being in the same group as the griefer?

    What do you do then? You are basically forced into a state of not being able to play the game.

    If one kills worth of corruption made the game unplayable, the game would be unplayable.

    In this situation, what I would do is kill the one player, let the 7 kill me, and then just go off and do something else. Those players can't follow you, as you will have respawned in a random location.

    At the end of the day, if 8 players are working together to prevent you doing a thing, you aren't going to be able to do that thing. This is intended game play, not griefing.

    In this situation, the best you can do is walk away, as they have actually beaten you and will continue to beat you. Taking the one hit of corruption is merely what I would do in order to facilitate walking away.
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    JubilumJubilum Member, Pioneer, Kickstarter
    Jexz wrote: »
    If following someone around slowing their progress and annoying them is not griefing then killing someone is not griefing so lets just have open pvp

    Hmmm, so argument hits a wall again. I would go the complete opposite way on with this, NO open world/non-consensual pvp. There problem solved.
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    JexzJexz Member
    edited August 2020
    This is much a similar system as BDO has it punishes people for defending a grind spot. often people will duel for the spot or just find an empty spot. Then you have these griefers we call them karma bombers. Who jump in your rotation and scuff the grind for not just you but for them as well. Some classes grind faster than others and there is just nothing you can do about it. In some areas it just takes one person to Scuff the grind of your group. There is nothing you can do about it. I'm all for the penalties that corruption incurs. But not being able to defend yourself while being corrupted with out taking on more penalties is imo bad mechanics.

    This isn't even the only way this system can be abused. It is just the easiest to remedy by making it so anyone who attacks a corrupted player is flagged as a combatant. If you attack someone you are a combatant flat out. You are free to continue to grief the grind spot. As They are free to decide to incur more penalty to stop you.
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    JubilumJubilum Member, Pioneer, Kickstarter
    Jexz wrote: »
    This is much a similar system as BDO has it punishes people for defending a grind spot. often people will duel for the spot or just find an empty spot. Then you have these griefers we call them karma bombers. Who jump in your rotation and scuff the grind for not just you but for them as well. Some classes grind faster than others and there is just nothing you can do about it. In some areas it just takes one person to Scuff the grind of your group. There is nothing you can do about it. I'm all for the penalties that corruption incurs. But not being able to defend yourself while being corrupted with out taking on more penalties is imo bad mechanics.

    This isn't even the only way this system can be abused. It is just the easiest to remedy by making it so anyone who attacks a corrupted player is flagged as a combatant. If you attack someone you are a combatant flat out. You are free to continue to grief the grind spot. As They are free to decide to incur more penalty to stop you.

    I do have to agree with you on this one point it isn't fair. But, I do understand the argument for having it this way.
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    RheaperRheaper Member
    edited August 2020

    Linstead Wrote Previously

    Are they really eliminating griefing though? If the bounty hunter system doesn't give good rewards, then I feel like corrupted players will be able to just go on murder sprees for free. There is nothing stopping a max level from farming level 1s all day and it doesn't seem like the GMs will do anything to stop it if there are "in game systems" to help alleviate it.




    If you read what I said.....

    All I'm saying is they are trying to eliminate what they can, and I applaud them for trying to make efforts to eliminate as much griefing as possible.

    I didnt say they would be able to eliminate it.
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    FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One
    edited August 2020
    Griefing will not be happening much if at all.

    Players respawn at random locations within a certain area of their body. Greifers will not be able to just chase them down.

    The same problem means that friends killing a PKer to remove corruption will have a hard time doing so because the body keeps respawning at random locations and travel time is an issue. If the PKer is red named, then while jumping around the map they may be getting into more fights and getting more corruption as a result. It may end up being better for the PKer to hide while working off experience.

    Per OP post, saying that bounty hunting will not be worth anything. There is no way to know that. If PKers are dropping fully developed gear, one piece could take months of grinding to earn. Of course, they will be trying to protect their gear in various ways, so it remains to be seen how much bounty hunting really yeilds.
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    NoaaniNoaani Member, Intrepid Pack
    Jexz wrote: »
    This is much a similar system as BDO has it punishes people for defending a grind spot. often people will duel for the spot or just find an empty spot. Then you have these griefers we call them karma bombers. Who jump in your rotation and scuff the grind for not just you but for them as well. Some classes grind faster than others and there is just nothing you can do about it. In some areas it just takes one person to Scuff the grind of your group. There is nothing you can do about it. I'm all for the penalties that corruption incurs. But not being able to defend yourself while being corrupted with out taking on more penalties is imo bad mechanics.

    This isn't even the only way this system can be abused. It is just the easiest to remedy by making it so anyone who attacks a corrupted player is flagged as a combatant. If you attack someone you are a combatant flat out. You are free to continue to grief the grind spot. As They are free to decide to incur more penalty to stop you.

    One major difference between BDO and Ashes is that BDO essentially had no PvE content for characters at the level cap. The grind spots that people had in that game were essentially the last little bit of content designed for leveling up - players would just grind these spots because there was nowhere better. Due to this, there were far fewer of these spots than there were people wanting to grind them.

    On the other hand, Ashes has actual content at the level cap. Not just occasional spots to grind, but actual dungeons with actual mobs and actual bosses. You don't need to defend a grind spot in Ashes like you did in BDO, because of the simple fact that there is actual content rather than just grind fodder.

    If you do decide you want to grind a spot and someone comes along, you can easily just go to another spot if you are not interested in gaiing corruption. You can atempt to contest the spot if you like, but if you are unable, then you have essentially lost the contest and thus it is only right that you be the one to move on, not the winner of said contest.
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    "How is griefing going to be handled"

    Stay inside the town and craft, because you're weak.
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    JubilumJubilum Member, Pioneer, Kickstarter
    "How is griefing going to be handled"

    Stay inside the town and craft, because you're weak.

    sounds like a good plan. Not weak just smarter than you.
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    How Griefing is going to be handled. They will be naked with no gear and gain like no experience.
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    U.S. East
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    xXBelocXxxXBelocXx Member, Leader of Men, Kickstarter, Alpha One
    When this thread was started you had already lost. You gave the griefers what they wanted. A reaction.

    What powers a bully? Your reaction to them. No reaction, no reward. They move on.

    The system will be tweaked but for the most part the penalties will outweigh the rewards if you do not give the bully want they want.... Fighting back.
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    IS needs to hire a Council of Professional Sociopaths and tell them "try to ruin our alpha testers gameplay experience" give them a couple months to observe and report and then work to grief-proof the game. ;D
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    So many issues people bring up with the corruption system seem to stem from a solo playing perspective. Don't play solo, don't go out into the wilderness solo.

    Make friends, be social. Do things with others in a group. AoC has been very clear that the game is meant to be played with others. Players who refuse to accept that design philosophy seem like they will get less out of this game than those who accept it and play socially.
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    SepiDNSepiDN Member
    edited August 2020
    Solon wrote: »
    So many issues people bring up with the corruption system seem to stem from a solo playing perspective. Don't play solo, don't go out into the wilderness solo.

    Make friends, be social. Do things with others in a group. AoC has been very clear that the game is meant to be played with others. Players who refuse to accept that design philosophy seem like they will get less out of this game than those who accept it and play socially.

    Cannot stress this enough. This is when this system works.

    If your mindset is still stuck in the WoW/ESO etc. soloing from 1 to max kinda mindset try to lose it.
    I have played ~15 years on and off with this PvP system and I can assure you there's plenty of PvP to be had in the open world if the other features of the game are well thought.

    You cannot put this PvP system in to a game like WoW and expect it to work. You have to understand there's other game design choises done in AoC in order to promote PvP with this system. Steven himself has played years with this same system and I'm sure he knows how to design with these things in mind.
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    What about max level non violent griefers. Let's say i play cleric, which is healer, which also means i will be doing less damage than pure dps classes. What stops a certain mage or a rogue to just kill the mobs i have tagged ? They can easily do more than 60% of the mobs hp in damage before i can do 40%. Yes there are idiots who will do that shit for the sake of doing it. How are we supposed to handle this? Give up, do other shit?
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    NoaaniNoaani Member, Intrepid Pack
    edited August 2020
    Syltharis wrote: »
    What about max level non violent griefers. Let's say i play cleric, which is healer, which also means i will be doing less damage than pure dps classes. What stops a certain mage or a rogue to just kill the mobs i have tagged ? They can easily do more than 60% of the mobs hp in damage before i can do 40%. Yes there are idiots who will do that shit for the sake of doing it. How are we supposed to handle this? Give up, do other shit?

    What's to stop you asking if they want to join a group with you so you can both kill them faster?

    You know, social game and all...
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    Syltharis wrote: »
    What about max level non violent griefers. Let's say i play cleric, which is healer, which also means i will be doing less damage than pure dps classes. What stops a certain mage or a rogue to just kill the mobs i have tagged ? They can easily do more than 60% of the mobs hp in damage before i can do 40%. Yes there are idiots who will do that shit for the sake of doing it. How are we supposed to handle this? Give up, do other shit?

    Like said it seems it's not so solo friendly as even the classes won't be balanced for 1on1 combat. If you are not a DPS I'd suggest you group up with either them or someone else.
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    Jesus, Green's should flag against reds if they attack them. Reds should be able to kill greens who attack them without gaining more corruption. Not because of fairness. Not because of griefing but because there is a bounty hunter job spec. If greens can do the BH's job without penalty then that subtracts away from being in the role of bounty hunter.

    Since people like comparing things to RL let me give an analogy. The authorities when searching for a known criminal may give you a description of that known criminal, but they never then tell you to go arrest them yourself. Why? Because it is not your job to do that. They say hey call us to take care of that known criminal for you. If you attempt to dispense justice then you are a vigilante and are treated as a criminal. Similar should happen in game.

    Vigilante greens have no right to attack reds without repercussion. Reds should not have to deal with more corruption for defending themselves. If you want to dispense justice then go pick up the BH job spec and all the risks and benefits that come with it. Not because of fairness but because we have a BH job spec in the first place that becomes meaningless when greens can just attack reds with no issues. Lets BH do the red hunting. Greens just need to go back to whatever they were doing before hand.

    /thread
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