Baku wrote: » Do I get it right or am I totally wrong?
TheLegend27 wrote: » I'm not sure if you still suffer a death penalty if you are killed by a player while non-combatant.
Baku wrote: » Okay I see what you mean. So fighting back is always the better option. But I still hope there will be a "fight setting" where you can disable hitting players that attacked you, if they maybe attack you while farming and you would hit them accidentally.
jubilum wrote: » Baku wrote: » Okay I see what you mean. So fighting back is always the better option. But I still hope there will be a "fight setting" where you can disable hitting players that attacked you, if they maybe attack you while farming and you would hit them accidentally. It is your choice. If my backpack is empty I would just stand there so he takes the corruption, I could careless about the XP lose (easy come, easy go). If I was carrying the family jewels maybe not, it would depend on my chance of beating him.
noaani wrote: » jubilum wrote: » Baku wrote: » Okay I see what you mean. So fighting back is always the better option. But I still hope there will be a "fight setting" where you can disable hitting players that attacked you, if they maybe attack you while farming and you would hit them accidentally. It is your choice. If my backpack is empty I would just stand there so he takes the corruption, I could careless about the XP lose (easy come, easy go). If I was carrying the family jewels maybe not, it would depend on my chance of beating him. Indeed. To me, this is the best thing about the corruption system - how you react will depend completely on your exact current circumstance. It may be best for you to fight back, it may be best for you to run, it may be best for you to let them gain corruption - regardless, you have no real time to think about it. This is the kind of thing I want to see actually in combat - rather than a rotation, different circumstances that we could be in will drastically alter how we do things.
jubilum wrote: » noaani wrote: » jubilum wrote: » Baku wrote: » Okay I see what you mean. So fighting back is always the better option. But I still hope there will be a "fight setting" where you can disable hitting players that attacked you, if they maybe attack you while farming and you would hit them accidentally. It is your choice. If my backpack is empty I would just stand there so he takes the corruption, I could careless about the XP lose (easy come, easy go). If I was carrying the family jewels maybe not, it would depend on my chance of beating him. Indeed. To me, this is the best thing about the corruption system - how you react will depend completely on your exact current circumstance. It may be best for you to fight back, it may be best for you to run, it may be best for you to let them gain corruption - regardless, you have no real time to think about it. This is the kind of thing I want to see actually in combat - rather than a rotation, different circumstances that we could be in will drastically alter how we do things. Oh hell no, you agreed with me. I think I'm going to faint or go to bed since my day will get no better than this.
noaani wrote: » TheLegend27 wrote: » I'm not sure if you still suffer a death penalty if you are killed by a player while non-combatant. The death penalty for being killed by a player while non-combatant is 100% of the death penalty listed on the wiki. Being killed while a combatant is 50%. Being killed while corrupted is 400%.
TheLegend27 wrote: » noaani wrote: » TheLegend27 wrote: » I'm not sure if you still suffer a death penalty if you are killed by a player while non-combatant. The death penalty for being killed by a player while non-combatant is 100% of the death penalty listed on the wiki. Being killed while a combatant is 50%. Being killed while corrupted is 400%. I'll take ur word for it (on the former) but is there anywhere confirming this? I know the Wiki isn't the "God-source" but idk where it's stated a non-combatant player that's killed by a combatant loses 100% exp (I know the Wiki states something like this under "Player Death", but idk if this Non-C vs C is a special case, IYGM). On another note: this makes the system a bit exploitable (maybe). Attack a Mob that's above your weight class, when you're about to die, attack a random player to only suffer 50% of the consequences. Hmm.
Baku wrote: » I just asked myself another question for this topic. Will there be save spots like save houses, shelters or protected areas around spawn areas where you can run to or just go to when you need a break or want to afk for a while?
Baku wrote: » Baku wrote: » I just asked myself another question for this topic. Will there be save spots like save houses, shelters or protected areas around spawn areas where you can run to or just go to when you need a break or want to afk for a while? Does anyone know something about that?
JoelTGM wrote: » So if you defend yourself, you are flagged as a combatant. What does that even mean if you can attack players who aren't even flagged? If I'm wandering around and see a player flagged as a combatant, what should I do with this information?
noaani wrote: » Baku wrote: » Baku wrote: » I just asked myself another question for this topic. Will there be save spots like save houses, shelters or protected areas around spawn areas where you can run to or just go to when you need a break or want to afk for a while? Does anyone know something about that? You can lock yourself in your house (literally locking the door). Presumably if you have an apartment you will be safe there. You are unable to be attacked if you are manning an in node consignment store. That is about all I can think of.